1. #491

    Re: KaliniuS' Tracks (Retired)

    Sorry to see you go Kalinius. Thanks for all the great tracks.
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  2. #492
    KaliniuS's Avatar Senior Member
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    Re: KaliniuS' Tracks (Retired)

    Thanks for all the kind words, everyone. I'll still come hang out on the forum and play new tracks. Trials is too awesome to not play lol. I just won't be spending any time in the editor.
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  3. #493
    Jarr3tt88's Avatar Senior Member
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    Re: KaliniuS' Tracks (retired)

    You'll be back so see you soon!
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  4. #494

    Re: KaliniuS' Tracks (Retired)

    Originally Posted by KaliniuS
    Thanks for all the kind words, everyone. I'll still come hang out on the forum and play new tracks. Trials is too awesome to not play lol. I just won't be spending any time in the editor.
    Good to know, but I hope you venture into the editor ocasionally or something. I'll miss playing your tracks.
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  5. #495
    DJ_2wItchY's Avatar Trials Developer
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    Re: KaliniuS' Tracks (retired)

    really sorry to see you go man. always liked the tracks from you that i've played. always fun!. great track builder kal.
    p.s appreciate the entry in the tebc. all the best man.
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  6. #496
    KaliniuS's Avatar Senior Member
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    Re: KaliniuS' Tracks (retired)

    @Jarr3tt88: Maybe but don't hold your breath

    @Barrybarfly: I may or may not go back to the editor. I would definitely consider being a guest builder for a team at some point though. Besides, I have a ton of tracks to play haha. I went back and just got a great run on some older tracks like Reclaimed and Volcano!

    @DJ2wItchY: Thanks for the well-wishes. TEBC was an amazing success and it was really rewarding to see people enjoy my Hawaii track so much
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  7. #497
    Rudemod 69's Avatar Senior Member
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    Re: KaliniuS' Tracks (retired)

    Originally Posted by KaliniuS
    Thanks for all the kind words, everyone. I'll still come hang out on the forum and play new tracks. Trials is too awesome to not play lol. I just won't be spending any time in the editor.
    Shame to hear you're quitting, your stints in the editor gave us lots of fun whilst you were building, you were prolific and at times, exceptional. I have a few of your tracks that I hold in very high regard, and there are some I didn't get around to playing. Regardless, I had heaps of fun with your work, and my best wishes go out to you.
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  8. #498
    Guunners's Avatar Senior Member
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    Re: KaliniuS' Tracks (retired)

    Sorry to see you go. Wish you all the best.
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  9. #499
    KaliniuS's Avatar Senior Member
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    Re: KaliniuS' Tracks (retired)

    @Rudemod69: I'm glad you enjoyed my creations. The tracks themselves aren't going anywhere so you can "catch up" anytime!

    @Guunners: Cheers, mate. I'm staying put in this amazing community and will continue to contribute and visit these forums and play the game.

    Also, I have a few tracks that were either in the planning stage or early building stage. Since I probably won't get around to finishing them, I'll post the ideas for the tracks here so that other track creators may be inspired to make a track based on them:

    "Old Machines" - This one is extreme and takes place in a broken down warehouse that has been left unattended for God knows how long. Plants and trees are growing into the walls and floor. The background has (as you may have guessed) old machinery like gears, chains, generators, etc also with vegetation growing over them. I had played with the camera color/ tint to make it more visually interesting.

    "Vantage Point" - This was to be my first beginner difficulty track and also a bit of an experiment. I started the rider off at the very top of the map (top of the mountain with heavy snowfall and low visibility). Your bike has no gas so you're just coasting down at tremendous speed, while taking huge jumps. There are already tracks like this on TC but what I had hoped to accomplish is making the track look absolutely beautiful. No floating objects or collision issues. You'd fly over and through a pine forest, through a cave, and eventually end up in a small city. The journey itself is what this track is all about and I wanted it to be epic.

    "Bone Dry" - I planned on making this hard or extreme. It's basically the exact opposite of my Frozen in Time track. The city has been taken over by sand dunes. Occasional sandstorms blow in, obscuring your vision.

    "Planetarium" - Not sure on the difficulty with this one as it was merely an idea. The track itself would consist of floating metal ramps but the background would be black with "stars" (probably using hanging lights with the light range set to 1 so it gives off the light bloom), planets (primes), and shooting stars.

    "U.S.G. Ishimura" - A Dead Space-themed track. I aimed for medium difficulty. I wanted it to very much feel as if you were riding through the Ishimura. You'd drive past dark hallways which flashed with light, showing a couple of necromorphs. Certain sections would allow you to use stasis by clicking the right stick or by pressing RB. Doing so would make certain obstacles a lot easier/ possible. I wanted to have a spinning fan that would certainly kill you unless you used stasis on it, making it barely move at all and safe. I also planned on gluing a aquamarine-colored curved pipe and point light to the rider's back to simulate the RIG from Dead Space.
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  10. #500

    Re: KaliniuS' Tracks (retired)

    Some good ideas Kal i sure would have loved to have seen Vantage Point and Bone Dry, they sound amazing, this is the exact reason your one of the best with ideas lol, Vantage gives me a few ideas i may try some time.
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