1. #201
    D2Dahaka's Avatar Senior Member
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    Re: ** KaliniuS' Tracks ** New track: "Beachfront SE" (OoP)

    Originally Posted by KaliniuS
    Beachfront SE is out! It requires the Origin of Pain DLC. I've added 3 new routes, tweaked others and added lots more detail and scenery. Enjoy!
    Really enjoyed this track. Good work.

    P.S Good to see you here. You know where to find me if you need any play testing
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  2. #202

    Re: ** KaliniuS' Tracks ** New track: "Beachfront SE" (OoP)

    Originally Posted by geordiedeviant
    Originally Posted by KaliniuS
    Originally Posted by geordiedeviant
    Originally Posted by KaliniuS
    Beachfront SE is out! It requires the Origin of Pain DLC. I've added 3 new routes, tweaked others and added lots more detail and scenery. Enjoy!
    Class. If possible it is more enjoyable now.

    PM me this secret ending. I was looking for ages earlier. <_<
    Thanks for the comments. I'll give everyone here a hint on how to access the secret ending and Easter egg: Roll back at the beginning. It starts the sequence needed to access these things.
    That was the first thing I tried Maybe I'm missing something later, especially if you say it sets off a chain of events. I shall play again later. I like the flow of this track, I seem to have beaten my previous best (compared to the original) on it to so the new line you introduced helped
    I'm out. I've tried it now too much. I hit the logs. I see the tyre doesn't turn yellow if you don't. I even hit the damn beach ball. There must be something after that I'm missing. I even slowed down on the rocks at the end and managed to bunny hop onto the top of the parasol at the end.

    DAMN YOU KaliniuS!!!!

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  3. #203
    KaliniuS's Avatar Senior Member
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    Re: ** KaliniuS' Tracks ** New track: "Beachfront SE" (OoP)

    Originally Posted by D2Dahaka
    Really enjoyed this track. Good work.

    P.S Good to see you here. You know where to find me if you need any play testing
    Nice to see YOU here, D2! lol You can count on me randomly inviting you to Xbox parties in the future for play-testing haha

    Originally Posted by geordiedeviant
    I'm out. I've tried it now too much. I hit the logs. I see the tyre doesn't turn yellow if you don't. I even hit the damn beach ball. There must be something after that I'm missing. I even slowed down on the rocks at the end and managed to bunny hop onto the top of the parasol at the end.

    DAMN YOU KaliniuS!!!!


    lol Think about the original Super Mario Bros castle level where you have to go on the correct path to reach the end. Once you roll back at the start, you have to take the correct paths afterwards to initiate the alternate ending. You'll know you're on the right path because a special event will occur when you do. The beach ball isn't part of the special events After activating the log at the start, you have to travel on top of the wooden structure, then the lower router with the swinging tire. The rest I'll let you find I did have one guy message me on XBL who found it by himself so I know it's possible lol.

    PS. The secret ending isn't a huge difference from the original but it's still fun!
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  4. #204

    Re: ** KaliniuS' Tracks ** New track: "Beachfront SE" (OoP)

    I knew it was route based after extensive testing
    Will find this damn thing. Really loving the water coming up into the bridge bit. It looks great taking that route.
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  5. #205
    KaliniuS's Avatar Senior Member
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    Re: ** KaliniuS' Tracks ** New track: "Tornado! 4!"

    My fans requested it and I couldn't ignore it any longer so I made "Tornado! 4!" It's available now. The one has a little bit of a different opening and I put lots of little things in the background from my earlier tracks and others. Don't get too distracted though because the driving line can be tricky!
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  6. #206

    Re: ** KaliniuS' Tracks ** New track: "Tornado! 4!"

    Epic track. Loved the helicopter jump at the beginning, that was great. It was really cool that you had parts from your other tracks, I spotted a few but tried not to get distracted too much while riding . I couldn't 0 fault it but will definitely go back and try, I always seemed to drop down with an object to mess up my 0 fault runs. Great work once again, keep it up.
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  7. #207
    KaliniuS's Avatar Senior Member
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    Re: ** KaliniuS' Tracks ** New extreme track: "Wind Farm"

    Hello gang. I've just uploaded a new (easy) Gecko extreme. It's got a fast and flowy driving line and I think it's got good replayability. Not too difficult but not terribly easy
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  8. #208
    KaliniuS's Avatar Senior Member
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    Re: ** KaliniuS' Tracks ** New track: "Tornado! 4!"

    Originally Posted by Dr4gOnsFuRy
    Epic track. Loved the helicopter jump at the beginning, that was great. It was really cool that you had parts from your other tracks, I spotted a few but tried not to get distracted too much while riding . I couldn't 0 fault it but will definitely go back and try, I always seemed to drop down with an object to mess up my 0 fault runs. Great work once again, keep it up.
    Thanks for the compliments! I wanted to put lots of random things in the debris and not the same stuff over and over again. Believe me, this took forever lol. It was always my intention to also include things from my other tracks as kind of Easter eggs.

    There's an exploit that was discovered by Lumberjack Pep that if you do a short jump from the helicopter and hit the tornado just right (and have a bit of luck), it thrusts you way further than I ever got thrown while testing. This allows you to skip the first few checkpoints but sadly, it throws you over the area trigger that disables the area effector, which causes the entire track to lag badly. It's how Lumberjack and myself got insanely good times on the track. Had I discovered this in testing (and I test drove the track hundreds of times), I would've had a fail area if you got too high.

    Still, my Tornado tracks have never been about speedrunning and are all about providing a unique experience.
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  9. #209

    Re: ** KaliniuS' Tracks ** New track: "Tornado! 4!"

    Originally Posted by KaliniuS
    Originally Posted by Dr4gOnsFuRy
    Epic track. Loved the helicopter jump at the beginning, that was great. It was really cool that you had parts from your other tracks, I spotted a few but tried not to get distracted too much while riding . I couldn't 0 fault it but will definitely go back and try, I always seemed to drop down with an object to mess up my 0 fault runs. Great work once again, keep it up.
    Thanks for the compliments! I wanted to put lots of random things in the debris and not the same stuff over and over again. Believe me, this took forever lol. It was always my intention to also include things from my other tracks as kind of Easter eggs.

    There's an exploit that was discovered by Lumberjack Pep that if you do a short jump from the helicopter and hit the tornado just right (and have a bit of luck), it thrusts you way further than I ever got thrown while testing. This allows you to skip the first few checkpoints but sadly, it throws you over the area trigger that disables the area effector, which causes the entire track to lag badly. It's how Lumberjack and myself got insanely good times on the track. Had I discovered this in testing (and I test drove the track hundreds of times), I would've had a fail area if you got too high.

    Still, my Tornado tracks have never been about speedrunning and are all about providing a unique experience.
    Yeah that happened to me, I tried bunny hopping out of the helicopter but failed lol and ended up thrown alot further, I also managed to get thrown miles backwards too . It was all good fun though, I must have made the jump at least 50+ times kept faulting as I landed from the jump). Definitely a unique experience, the great atmosphere adds to it also, oh and that plane crashing through the debris was great too.

    Just played your new track and really enjoyed it, I'm beginning to like the Gecko a lot more now, especially for extreme tracks as it seems to get over obstacles a lot easier, for me anyway. The line was really good, was consistent. The visuals were good too, simple but effective. Good job again.
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  10. #210
    D2Dahaka's Avatar Senior Member
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    Re: ** KaliniuS' Tracks ** New extreme track: "Wind Farm"

    Originally Posted by KaliniuS
    Hello gang. I've just uploaded a new (easy) Gecko extreme. It's got a fast and flowy driving line and I think it's got good replayability. Not too difficult but not terribly easy
    Haha back to pumping them out again. Thats good news IMHO. Enjoyed Tornado 4 even if i only gave it a few quick runs. Have to check this one out.
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