1. #1

    Making Checkpoints For a Skill Game? *Solved*

    Does anybody know how you make a fault and checkpoint mechanic for a skill game with nothing to do with trials or the bike? In my example I'm making a 3D platformer, and want the player to "Fault" when he touches the water, and respawn at the last "Checkpoint" triggered.

    Any help would be appreaciated, because I'm clueless.
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  2. #2

    Re: Making Checkpoints For a Skill Game? Need Help :)

    Each checkpoint will need a corresponding object position event that will teleport the character to that checkpoint. Put a trigger over the water that sends one impulse to the object position event so that when the character falls in he will be teleported to the checkpoint.

    Make it so the trigger sends an impulse to a state event, which turns on the interval trigger that is connected to the object position event. Delay the impulse by 1 tick, and then send it to a state event that turns off the interval trigger.

    You will need a different trigger and a different object position event for each checkpoint.
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  3. #3

    Re: Making Checkpoints For a Skill Game? *Solved*

    Thanks
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