1. #1

    Animating cars help?

    Two things,

    One- is there a YouTube video that explains how to combine and loop and do all sorts of cool things with the OBJECT POSITION EVENT?

    The redlinx video doesn't explain anything useful.

    Two- my specific issue is that I'm trying to make traffic that stops and starts. I have a car go, then come to a stop, pause, then go again. I can't make the two animations loop as a whole, just individually immediately after they finish there animation. I've tried setting delays on the loops of the animations so its in sync, but i can't do it.

    I'd like to understand this stuff, but I cant find the proper tutorials. Help?
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  2. #2

    Re: Animating cars help?

    Try this thread. It took me a long time to figure it out too but it could be of some use to you.
    <!-- l --><a class="postlink-local" href="http://www.redlynxgame.com/forum/viewtopic.php?f=83&t=9385">viewtopic.php?f=83&t=93 85</a><!-- l -->
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  3. #3

    Re: Animating cars help?

    Originally Posted by EuphoricFusion
    Try this thread. It took me a long time to figure it out too but it could be of some use to you.
    <!-- l --><a class="postlink-local" href="http://www.redlynxgame.com/forum/viewtopic.php?f=83&t=9385">viewtopic.php?f=83&t=93 85</a><!-- l -->
    Ow, my brain. I'm going to have to keep looking at that in the future to understand it better on a day where my brain is functioning at a higher level.

    Thank you, however, for sharing that with me. I'm sure it will be of some use to me if I can understand it.
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  4. #4

    Re: Animating cars help?

    It does sound complex but once it clicks it's not so hard.
    If you've got any other questions I'll try to help you as best I can.
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  5. #5

    Re: Animating cars help?

    cant you just turn the interval trigger on and off?
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  6. #6

    Re: Animating cars help?

    If you do that then any data source that is running at the same time will continue to be active and when the trigger is reactivated the car will just jump to the position it should have been.
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  7. #7

    Re: Animating cars help?

    right.
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