1. #1

    Far away explosions

    So another question, It seems like I can trigger explosions (effects) when they are within range of the physics bubble. However I'd like to have more of them in the background, potentially as far away as would still be visible to the rider. I've experimented before and found that if the explosion if told to go off out of the physics bubble range it will queue the explosion, but wait for it to be in range. Can I force the explosion to go off without the need for the physics bubble being present?
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  2. #2

    Re: Far away explosions

    You could use a trigger linked to a an operation that adds to data source to increase the rider's physics bubble for the duration of the explosion and then set it back to normal once the explosion has finished. This isn't perfect because you're still limited to the maximum physics bubble size, but I can't see any alternative.
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  3. #3
    LukeMSki's Avatar Senior Member
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    Re: Far away explosions

    Cant you just use a area trigger that is tied to a break event to make the object explode, that is if you are using an acutally explosive itme; if you are using an effect just replace the break event with the effect event.
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  4. #4

    Re: Far away explosions

    Originally Posted by LukeMSki
    Cant you just use a area trigger that is tied to a break event to make the object explode, that is if you are using an acutally explosive itme; if you are using an effect just replace the break event with the effect event.
    Yeah but he's talking about if the explosion is far off in the distance. The player has a 'physics bubble' around them and physics items only work in this bubble, so the explosion would not go off.
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  5. #5

    Re: Far away explosions

    Resizing the physics bubble on the fly does work, though you have to time the resize events well to make sure they don't cause lag themselves. Just make sure you do a lot of testing looking for any visual anomalies. If it's really far away you're probably out of luck though.

    It would rock if you could use an OPE event to position the physics bubble away from the rider. Hmm... wait a minute... has anyone tried this?
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