1. #1

    Basic Flipper Techniques

    Hey everyone, I'm new to the editor, and I have an idea for a game I want to create. I have watched the youtube videos on how everything works, but I can't seem to get a grasp on what pieces I need to make my game. All I really want is for my rider to eject into a flipper which then launches the rider in the air. I was hoping I could set it up so I have control of when the flipper activates. (like a button press)

    I have the drive line set up, the flipper in place, and the rider ejects right into it, but I cant figure out how to get the flipper to turn to launch the rider. I'm still pretty confused between the triggers, events, and filters. Can anyone help?

    Thanks in advance!
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  2. #2

    Re: Basic Flipper Techniques

    There may be better ways, and I'm not at the Xbox so this is off the top of my head - but this is what I would try :

    First you'll need to set up the physics joint to make the flipper move. I'd make a rotational hinge with a angular motor, if you've done it a different way not involving a physics joint then none of this applies. Sorry.

    Once that's done, make a button press (Found in Triggers and Events), for this example, L3.

    Link L3 with filter - Rider bailed.
    If Rider Bailed = True, link that with a Set Value event.
    Set Value event to 'Set' and the value as, say, '200' in the properties.
    Then link that with a Variable data source, which will receive the value of 200 only if the Rider has bailed.
    Link the Variable Data Source to the angular motor. Do this by going to the physics joint itself, angular settings, angular motor and pressing 'Y' to link it. (Angular Settings will not show unless it is set as 'User Defined' not 'Simple')

    With any luck, when you press L3 AFTER the rider had pressed Y to bail, then flipper will activate. Pressing L3 at any other time does nothing.

    Breakdown:

    L3 -- Rider Bailed? -- = True -- Set Value 200 -- Variable data Source -- Angular Motor

    I'm going completely from memory and i'm terrible at giving tutorials for this kind of thing. If this doesn't work i'm sorry. I will try it out later myself. Good Luck!
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