1. #1

    flipper for "target game" like HD...

    Hi im trying to have a flipper that "flip" on shut and come back to is position after and then reflip if retouch...
    like the old one in HD.

    i try the 2 exemple one and change option, try different filter...impulse...activate/deactivate etc...

    im near the solution but not really perfect.

    how would you do that.

    flip once, come back to position, reflip when retouch.

    sry, my english may sound not clear.
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  2. #2
    jook13's Avatar Senior Member
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    Re: flipper for "target game" like HD...

    For my pinball game, I had a rotational physics joint with the motor turned on at all times.
    When it was triggered (in my instance using the Right or Left trigger button, you could use a "hit trigger" or properly placed "area trigger") the motors velocity was flipped from a positive value to a negative value (or vice versa depending on the direction it was facing).
    I had an impulse delay filter set for a fraction of a second send another impulse to switch the motors velocity back to its original value.

    I am not sure if this is the most effecient way to do this, but it was fairly easy to set up and pretty reliable as well.
    Hope this helps somewhat...
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  3. #3

    Re: flipper for "target game" like HD...

    thank, il give it a try...

    it was so simple in HD lol!
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  4. #4

    Re: flipper for "target game" like HD...

    i give up

    its should be so simple that a baby could do it... (:P)
    but i think that it is not.
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  5. #5
    jook13's Avatar Senior Member
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    Re: flipper for "target game" like HD...

    what is your current setup and what is it doing?

    It really should be as simple as switching the motors velocity from a negative to a positive number or vise versa... then back again.
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  6. #6

    Re: flipper for "target game" like HD...

    the flipper return at is position, thats ok.

    i want it to flip "once" when driver or bike touch it "every time".

    turn it physic... whit trigger activate, one pulsion...work on shut..if the rider retouch, it not working, even if i check the option trigger to stay active after use,
    damn, hard to explane in english...
    even in french... i will put a picture the next time i work on it

    thank !
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  7. #7
    Lukeyy19's Avatar Member
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    Re: flipper for "target game" like HD...

    Originally Posted by patabarnack
    the flipper return at is position, thats ok.

    i want it to flip "once" when driver or bike touch it "every time".

    turn it physic... whit trigger activate, one pulsion...work on shut..if the rider retouch, it not working, even if i check the option trigger to stay active after use,
    damn, hard to explane in english...
    even in french... i will put a picture the next time i work on it

    thank !
    Let me try to understand what you're doing, you have a flipper that is activating when the player touches it, it then resets itself back to its starting position, but you're unable to get it to activate if the player touches it again after that?
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  8. #8

    Re: flipper for "target game" like HD...

    Originally Posted by Lukeyy19
    Let me try to understand what you're doing, you have a flipper that is activating when the player touches it, it then resets itself back to its starting position, but you're unable to get it to activate if the player touches it again after that?
    exact...

    here one of my test...
    flipper work once or if looping check...work in loop (never stop)...
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  9. #9

    Re: flipper for "target game" like HD...

    if i put the event in activate/deactivate i need to touch the flipper to desactived and a other time for activate...this is the only way i can make it work but this is not what i wont.

    so i probably dont have the right "recipe"
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  10. #10

    Re: flipper for "target game" like HD...

    I had an impulse delay filter set for a fraction of a second send another impulse to switch the motors velocity back to its original value.
    Finally, like you said, i activate the flipper whit the "push R stick"...

    R --->event activate and R ---> delay---> event deactivate.
    so the flipper have time to take is start position and is ready to be use again. (thank!)

    at first place, i really want to do it whit the bike etc...
    if i replace the "R" by the collision trigger, it's get messy "sometime". (thats why i was searching for something else )

    your way seam to be the best...
    thank again for your help !!!
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