1. #1

    New Trials track "Trials SD"

    "Trials SD"

    GT - Mr Fecker

    Trials - Hard



    Hey everybody, just published my first track, any feedback, comments etc. would be appreciated.

    It's got simple visuals with lots of physics and effects thrown in for good measure.

    So Enjoy and thank you.
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  2. #2

    Re: New Trials track "Trials SD"

    I like the idea. I don't understand why you would use straight pieces for all your curves. Made it bumpy. The part with electricity where you are forced up is annoying since you have VERY little control which makes it difficult to not fault. And being dropped off after each afterburner section was a bit awkward. All these things just need more tweaking.

    Fantastic first track, though
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  3. #3

    Re: New Trials track "Trials SD"

    Originally Posted by Fecker
    "Trials SD"

    GT - Mr Fecker

    Trials - Hard

    Hey everybody, just published my first track, any feedback, comments etc. would be appreciated.

    It's got simple visuals with lots of physics and effects thrown in for good measure.

    So Enjoy and thank you.
    I think I tried this the other day. Mostly black and white? Stationary camera?

    It was really cool idea, I was sold immediately. However the second or third jump (where you're flipped and asked to back track, very early on) I got stuck on. I gave it about 20 tries before rage quitting. Perhaps I was just hitting it wrong, but I remember being bummed I couldn't get to the rest of the track because it looked fun.
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  4. #4

    Re: New Trials track "Trials SD"

    Thanks for the input guys, i know i did make it a bit too hard. I agree the afterburner is difficult to land and the trick with the first force area is to drive into it at speed and then pull back till your completely upside-down and then backflip off the bottom of the ramp, it can be pretty tricky to get your head around it. i actualy did use curved pieces they just kinda look straight beacause of the perspective i dont think i quite lined up the pieces quite right in places which does make it a little bumpy.

    I did watch a few of the replays, i could just picture some of the people curseing me as they tried to get past the first force area, but i have to admit i did find it funny watching people try to escape the second force area only to be pulled back just as they nearly escape.

    I think i might try to do another one in the same style but a bit easier

    Thanks again for the feedback.
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  5. #5

    Re: New Trials track "Trials SD"

    Might I suggest for your next track in this style that instead of showing the whole track all the time, you maybe bring the camera about 50% closer and when you reach a certain point the camera pans right to show more track?

    I look forward to your next build
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  6. #6

    Re: New Trials track "Trials SD"

    Originally Posted by bobozilla
    Might I suggest for your next track in this style that instead of showing the whole track all the time, you maybe bring the camera about 50% closer and when you reach a certain point the camera pans right to show more track?

    I look forward to your next build
    Strangely enough thats what i was thinking about doing, except i was going to have several stationary cameras that would be cut to as you left/entered a new area
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  7. #7

    Re: New Trials track "Trials SD"

    Ok so I think i'm going to edit this track so if anybodys got any more suggestions on what else need fixing please let me know
    thanks.
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