I'm arguing against your initial point. That point being something like 'they have "x" dollars, why hasn't it been fixed?" I'm saying you can fix things with money alone. Time, organization, and efficiency have to be considered.Originally Posted by TurtleIsSlow
As to the point presented here, you describe this 'trials house' like the walls are falling down. To me the problems are more like the faucet is leaky and the walkway has a crack. That 10% error that just happens.
I'm actually in the middle of a CS degree in a top university where maths is a core subject. I can say with almost 100% certainty I am more proficient at maths than you. I'm not wasting my time here arguing with you over how Redlynx chooses to do business. Troll on![]()
That I can respect, to an extent. I am not saying the roof is on fire and the walls are gonna go any second.... just that they had ample resources, time(extra at that), & money to get it right the first time.Originally Posted by Doxt
Since you are in the middle of a degree than I have to assume you understand that a demographic is the most of populous/ statistical characteristics of a population. So the fact that you come in and state that I am wrong based on just you alone, as far as profit, no one can argue they have millions in profit. Troll that......Originally Posted by NonRedOrchid![]()
Insinuation: RedLynx did not provide the highest level of productionOriginally Posted by TurtleIsSlow
Projection: Failing to provide the highest level of production puts a company out of business in one week
Observation: RedLynx has survived longer than one week
There is a disconnect in there somewhere.
Originally Posted by Skysaw
True they would not go belly up over night, but it doesn't mean that the obvious mistakes made are good for business. I do not do this just to stir crap up for the fun of it. I honestly do expect more from them. I really do love this game franchise and want nothing more than for it to do well due to the fact if it does, we get more of these. As far as your fun list the first one correct a good production is NOT the highest level, expected level. If it were at lesser resources then a lower quality could have been expected. This is not the case.
As for the second, that was a projection of my own business, I don't make millions; so every job is of the utmost importance for excellence. I expect nothing less from everyone else. Just disappointing when a product I label as important is sub-par(not all areas of the production)
The third: O'really
Argue all you want, in the end it is the incompetence of someone's ability to complete their job that they are paid to do and do correctly. I try not to be so blunt but hey, I am right. They could have hired people before hand that has experience to get it done right the first time. You know what I do when I need a pipe fixed, I call a plumber........ Sure it costs more than doing it myself but it gets done right. The first time. You know why. I get the best, if you don't , well we all know where that is headed.......
To be fair, Turtle has a point. Though perhaps it could have been portrayed in a more sensitive way. There is a general trend in the modern video game industry to release a game quickly, knowing that many mistakes can be fixed afterwards with a downloaded patch.
Some of us remember a time when that just wasn't possible, the game released was the final game, before the Internet came along and changed everything.
That said, I don't blame Redlynx, because they are fixing the problem. Yes it's a shame they couldn't get it right the first time, but I'd rather have had the game for the last month without multiplayer, than not have the game at all.
Your continued hyperbole undermines your argument. You speak of a sub-par product and incompetent production staff, but I don't see it. I see a solid game with a 91% approval on metacritic and a few post-production bugs currently being patched.
I rolled my eyes so hard that my orbital bones got bruised. Thanks a lot, TurtleIsSlow.
The guys workIng In software development will know this. No matter how much testing and planning you do there is always bugs. Now when you are doing something new like mp there is bound to be more bugs. These guys are good at what they do, hav already patched the issues and submitted it to microsoft over a week ago for certification. So in the first month they have corrected the issues that you point out. If I ran RL I would not replace my dev team based on this. I'd thank them for their hard work.Originally Posted by Doxt