1. #11

    Re: $ 9,110,730

    Originally Posted by buttcheekofdeth
    If your logic is correct then big gaming companies such as EA would be able to buy entire countries by now.

    How do you explain that EA is losing money despite the fact that they sell a crap-ton of games, way more than Redlynx.

    You do know it costs money to create video games, right?
    The "loss" they report is stocks not the profit of the games they produce. Of which, not all are smash hits, thus they tend to over-resource games because their name is on it. Not a bad thing for the consumers that do buy those games but not a win-win in all cases. Now keep in mind this is a Arcade game on Live. It has grossed more than MANY full disk games out there. Not to mention EA is huge, they have the money to waste on crap games just to add to their repertoire. Redlynx compared to such a company is a small flea on the back of the big dogs, all the more reason to get it right the first time. EA reported 5 Billion dollars this quarter. Any questions?
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  2. #12

    Re: $ 9,110,730

    Originally Posted by Skysaw
    Originally Posted by TurtleIsSlow
    When it comes to code, the more brains on it, the better, simply no way to argue with me on that.
    I completely disagree. After the first few coders there are very rapid diminishing returns. I've programmed for a living for the past 18 years, and our best work has always been produced with very small teams. "Too many cooks" applies to coders as well.
    I understand your argument here, but in the end the blind are leading the blind, stabs in the dark are not worth much. Again, when you are talking the amount of money they have made from the previous game, and expected profits from this game, get it right the first time. To say that is not possible is ridiculous.
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  3. #13

    Re: $ 9,110,730

    Originally Posted by TurtleIsSlow
    Originally Posted by Skysaw
    Originally Posted by TurtleIsSlow
    When it comes to code, the more brains on it, the better, simply no way to argue with me on that.
    I completely disagree. After the first few coders there are very rapid diminishing returns. I've programmed for a living for the past 18 years, and our best work has always been produced with very small teams. "Too many cooks" applies to coders as well.
    I understand your argument here, but in the end the blind are leading the blind, stabs in the dark are not worth much. Again, when you are talking the amount of money they have made from the previous game, and expected profits from this game, get it right the first time. To say that is not possible is ridiculous.
    "Stabs in the dark are not worth much".

    This is hilarious. Are you serious?

    All your math is based off of assumptions, do you have exact figures on costs of the game and the exact sales numbers? Your whole arguement is a stab in the dark. You say other peoples stabs in the dark aren't worth much, but some how yours is?
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  4. #14

    Re: $ 9,110,730

    Originally Posted by B00ME
    Originally Posted by TurtleIsSlow
    No, I am no genius by a long shot, but I have found it makes people less likely to argue what it costs for a game in the first place if I prove it beyond a reasonable doubt. That or there would be upwards of 20+ reply's of people arguing what it actually cost to buy it, simply to prove they have the resources behind them to fix it is all. And I have news for you. A small team is not always best. It is far more likely when you put all your eggs in one basket, should that basket get dropped all the eggs get ruined. When it comes to code, the more brains on it, the better, simply no way to argue with me on that. It is a matter of fact, not opinion.
    No, that's still an opinion. Throwing more people and money at a problem is not always the answer or the best thing to do.
    But throwing people that have the proper experience, should have been done in the first place...... Not saying replace the team, they are great at their jobs obviously, but in the end the code is corrupt, not right, broken, perhaps it would have been best to hire someone with more experience to over see the final code, just saying...... I know if I was making something as a living and it was my lively hood, I would make certain to have all the bases covered as I do with my career.
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  5. #15

    Re: $ 9,110,730

    It took me until your last post to realize what your point was -- that you think RedLynx didn't do a good job producing this game. I don't think very many people would agree with that assessment.
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  6. #16

    Re: $ 9,110,730

    Originally Posted by B00ME
    Originally Posted by TurtleIsSlow
    Originally Posted by Skysaw
    Originally Posted by TurtleIsSlow
    When it comes to code, the more brains on it, the better, simply no way to argue with me on that.
    I completely disagree. After the first few coders there are very rapid diminishing returns. I've programmed for a living for the past 18 years, and our best work has always been produced with very small teams. "Too many cooks" applies to coders as well.
    I understand your argument here, but in the end the blind are leading the blind, stabs in the dark are not worth much. Again, when you are talking the amount of money they have made from the previous game, and expected profits from this game, get it right the first time. To say that is not possible is ridiculous.
    "Stabs in the dark are not worth much".

    This is hilarious. Are you serious?

    All your math is based off of assumptions, do you have exact figures on costs of the game and the exact sales numbers? Your whole arguement is a stab in the dark. You say other peoples stabs in the dark aren't worth much, but some how yours is?

    No mine are basic math try it, you might like it. Your willingness to excuse a mistake simply shows your lack of dedication to work ethic. I can only hope that wash your hands before returning to work at the grill of McDonald's.
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  7. #17

    Re: $ 9,110,730

    If I gave you 10 million dollars could you build a house by tomorrow? What about 100 million?

    You could try hiring 10 contractors and 100 laborers but I doubt that will get the concrete poured any faster, let alone the red tape.
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  8. #18

    Re: $ 9,110,730

    Originally Posted by Skysaw
    It took me until your last post to realize what your point was -- that you think RedLynx didn't do a good job producing this game. I don't think very many people would agree with that assessment.
    That is false, the production of the game is good as far as a game is concerned, looks great, plays well (for the most part). Just a poor planning when it came to the online aspect of the game. I know I would never offer anything to my customers I could not provide without the highest level of production. Why, I would be out of business by next week. I expect nothing less out of company's that produce the things I purchase and like. Since I do like this game franchise so much and there isn't another company to jump ship to like Treyarch and Infinity Ward in the COD franchise, I am forced to "deal" with mistakes that should have never happened in the first place. I simply do not tolerate incompetence as well as some people. I expect as much from the company's in which I am the consumer, as the products I produce to my customers is all. 20 years ago that made sense to everyone, now people defend mistakes like it is normal.
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  9. #19

    Re: $ 9,110,730

    Someone tell this guy to stfu lol
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  10. #20

    Re: $ 9,110,730

    Originally Posted by Doxt
    If I gave you 10 million dollars could you build a house by tomorrow? What about 100 million?

    You could try hiring 10 contractors and 100 laborers but I doubt that will get the concrete poured any faster, let alone the red tape.

    No, but would you be happy if it was not built properly...... after an extension of the promised finish date...... even if you did not over pay..... even if I promised to fix it..... see where I am going here?
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