Did you know that this game has grossed no less than $9,110,730 US dollars since it's release.
As of now there are 607382 people that scores recorded on the leader boards. It cost 1200 MS points to purchase this game. A 1600 point card is $20. Divide that to penny's. 2000 penny's. Divide 1600(points) into 2000(penny's). 1.25 cents a point. Multiple 1200 points by 1.25 (the cost of a point) it is 1500 penny's. Exactly Fifteen US dollars. Multiply 15 by 607382 = 9,110,710.
Now minus taxes, pay for the employees and other costs they made out clear of several million dollars. No a bad paycheck huh?
Then I MUST ask, why in the unknown world has Redlynx not hired more people to their "small team" to re-code the the errors in this game. They complain of the daunting task to re-code it but have a small team, yet last I checked they have the money to hire on some helping hands to fix this. With a proper team this could have been re-coded by now a month after the fact. I have to wonder if they are just too cheap to do the right thing or just don't care......
Then why is Green text an option in the first place?
There's a lot of scores on those leaderboards that come from different accounts/same console. I didn't buy a 1600 mp card to get this game, I got a 1200 card. You're numbers are way off for a start. Secondly, just because you think it made a lot of money you have to think about where that money goes. Microsoft get a cut, Ubisoft get a cut, it payed the wages for the whole team for 2 years while the game was being developed. Pull your head out before you start telling RedLynx what they should and shouldn't do would be my advice.
A million dollars does not go nearly as far as you think it does.
AGAIN do the math, I was simply proving the math on the figures( regardless what size card you bought, or paid online you spent 1200 Points/ still 15 dollars). since most of the people on this forum, is likely a young demographic I would have to assume they are not good at math, such as your self( thus why I rounded to an even 20/ easier math, I suppose you will learn that when you finish schoolOriginally Posted by NonRedOrchid). Also most people don't know unless you start a game with an account that has it paid for as with most arcade games, then switch to another it is not possible to play it as a full game, give it a try. not to mention most people don't do that. I will give you the benefit of the doubt and say around 7000 people do it though. With that and again paying out all the costs of the game PERIOD they still made off with multiple millions of dollars for the LATE release of an incomplete game. As for the whole team for 2 years, they said themselves they are a small team in comparison to most companies. In the end there is not excused reason for the errors not being fixed yet. I know for a fact they have the resources behind them to fix it, it is the matter of the method in which it is executed that is the problem.
Don't get me wrong, I LOVE this game, it is hands down my favorite series (outside of of the FF series) in games period. It is ground breaking to say the least; and I support this game and Redlynx in the development for further games. I have purchased several of their games( even though I did not like them) just to support the company that produced this gaming wonder. BUT, I must contest the manner of which they game is supported after the release. I assure you I have taken all things into consideration. First game with multiplayer online(Xbox), limited power resources of the Xbox, the high amount of rendering in the game, the complexity of the multiplayer/track central, the amount of work it takes to make and code a game that is safe for Xbox that will be approved by Microsoft...... honestly the list goes on and on. But in the end; millions of dollars are at their disposal after ALL costs of the game are considered. Upkeep of a product is the most important thing of anything regardless be it a game, car, house......, that is just the way it is.
Did you know that most people that get caught for a hired hit (attempted murder), are paid under 20,000 US dollars. Money goes farther than you would like to think my friend. I would say realistically, it would cost around $100,000-250,000 dollars to hire an experienced team to go in and untangle the mess that was created by the team that made it in the first place ; in which they would learn from their mistakes. Upward of $750,000 to have it completely rewritten. Expensive yes, that is a crap ton of money. But if they would have hired a more experienced staff for that part of the game in the first place this would not be an issue now would it. I am not one for excuses, only results. Just because you like something/someone does not excuse they mistakes.Originally Posted by Skysaw
I don't see where you considered "all the costs of the game." Where are your figures for advertising? R&D? QA? Licensing fees to MS? Server maintenance? Forums hosting?Originally Posted by TurtleIsSlow
If your logic is correct then big gaming companies such as EA would be able to buy entire countries by now.
How do you explain that EA is losing money despite the fact that they sell a crap-ton of games, way more than Redlynx.
You do know it costs money to create video games, right?
No, I am no genius by a long shot, but I have found it makes people less likely to argue what it costs for a game in the first place if I prove it beyond a reasonable doubt. That or there would be upwards of 20+ reply's of people arguing what it actually cost to buy it, simply to prove they have the resources behind them to fix it is all. And I have news for you. A small team is not always best. It is far more likely when you put all your eggs in one basket, should that basket get dropped all the eggs get ruined. When it comes to code, the more brains on it, the better, simply no way to argue with me on that. It is a matter of fact, not opinion.Originally Posted by vladiiiiiiii
I completely disagree. After the first few coders there are very rapid diminishing returns. I've programmed for a living for the past 18 years, and our best work has always been produced with very small teams. "Too many cooks" applies to coders as well.Originally Posted by TurtleIsSlow
No, that's still an opinion. Throwing more people and money at a problem is not always the answer or the best thing to do.Originally Posted by TurtleIsSlow