when playing a game, you can manualy press "b" to restart. can this be turned off?
well then, can this be tied to a fault reading variable data source. so say if reset was pressed 3 times the game would end. if so i cant figure it out!
it could be set to read the amount of times that you hit b.
Game variable data source reading faults going to a generic filter set to equals.
Filter variable 1 is the game variable data source, variable 2 is 3.
Interval trigger sends an impulse every tick (0.016) into the filter.
Filter true event goes into an end event.
this is what i have done however it will not take into account presses of "b" because i only have one checkpoint to reset to, the start point. it seems that when you reset to the start point it doesnt take it as a fault. its like a track reset on a normal trials track.
It's a bit difficult, as resetting to the first checkpoint usually causes the whole track to reset. Give me a sec to try work it out.
Only thing I can think of doing is setting a checkpoint immediately after the start, so you'll reset there instead of at the very start point. That then makes the 3 faults check work.
Originally Posted by pzrtak
That is how it needs to be done.
indeed. tried this aswell im afraid. it didnt want any of it. pos due to the way my game starts position wise. nevermind. thanks for your assistance though.