1. #101

    Re: Mike's Picks - Detailed Reviews for any type of Track

    Thanks for checking it out Mike...as for the turning I tweaked it the best I could to get it as smooth as possible sorry it still seemed jerky...
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  2. #102

    Re: Mike's Picks - Detailed Reviews for any type of Track

    Originally Posted by RACFinest
    Thanks for checking it out Mike...as for the turning I tweaked it the best I could to get it as smooth as possible sorry it still seemed jerky...
    Yea I'm sure you did your best to get it as good as you could. I still had a nice time playing it though.
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  3. #103

    Re: Mike's Picks - Detailed Reviews for any type of Track

    Check out my track! "Vesuvius" It's a hard track that I made for the line. The details are a little lacking though. Let me know what you think

    My gamertag: mr mistycakes
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  4. #104

    Re: Mike's Picks - Detailed Reviews for any type of Track

    Check out The Bad Lads Plain which isnt really designed primarily for the drive more of the detail and feel but dont worry there is actually a drving line but its not the main focus. The track is quite short though as i did get a bit bored so i submitted it here.
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  5. #105

    Re: Mike's Picks - Detailed Reviews for any type of Track

    Hey guys, I've been really busy and now that I've finally had time to do some reviews, my internet for my 360 isn't working right. Hopefully tomorrow things will be working better.

    I've also updated the OP with some different sections. Thoughts? Do you like it better separated out by type of track?
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  6. #106

    Re: Mike's Picks - Detailed Reviews for any type of Track

    I like it this way. I base what I download a lot on what type of track I feel like playing at the time. This makes it way easier to find what you want.
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  7. #107

    Re: Mike's Picks - Detailed Reviews for any type of Track

    Trials, Hard 'The 9-to-5' by 'ANTWANthePAWN' Not really a flow based builder, but I did try to keep it in mind.
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  8. #108

    Re: Mike's Picks - Detailed Reviews for any type of Track

    agree with Lifeonaboard, Sometimes im in no mood for a particular bike so splitting them like this is better for me aswell.
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  9. #109

    Re: Mike's Picks - Detailed Reviews for any type of Track

    Hey mike...
    I just re-read the op and noticed you had reviewed 2 of my tracks. Many thanks for that, I noticed you'd topped a few of my tracks leaderboards but didn't realise you'd reviewed any.

    Thanks again... Cruelty976.
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  10. #110

    Re: Mike's Picks - Detailed Reviews for any type of Track

    Originally Posted by Luthanick
    Hello,

    edit: GT Luthanick
    I just put up a new skill game today called Project Spin. If you feel so inclined I'd love a review. Put a lot of time into this baby, and it takes a bit to get used to. Pressing the right stick left or right spins the bike, and pressing the right stick up or down makes the bike bank/barrel roll/wallride. The spins and banks work much better than I had them on the last thing I uploaded, although you can still find ways to make the rider do funky stuff. When you are facing to the left the controls will automatically reverse. Sort of a experiment with the scoring system too. Anyway, looking for all the feedback I can get. Hope you give it a shot.
    Very interesting track and concept, and it's overall pretty well done. Obviously there's plenty of room for improvement on the physics, but one thing that bugged me about the track was that when I would nail a section perfectly, I would almost always overshoot the next part and get "punished" for nailing a section really well. I wasn't a big fan of that. I liked the wall rides, and eventually got used to them. If you were to improve one thing about the physics, I would try and make it so that the spins are very consistent. I know it might be "better" conceptually to be able to completely rotate your bike, but when it comes to actually playing a level, it makes it 20 times harder to spin when, if the joystick isn't perfectly at a 90 degree angle, the rider will not spin where I think they are going to go. So if you could change it to somehow consistently spinning instead of completely free axis, I think I would enjoy it a lot more.

    Great job, though.
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