Thanks for checking it out Mike...as for the turning I tweaked it the best I could to get it as smooth as possible sorry it still seemed jerky...
Yea I'm sure you did your best to get it as good as you could. I still had a nice time playing it though.Originally Posted by RACFinest
Check out my track! "Vesuvius" It's a hard track that I made for the line. The details are a little lacking though. Let me know what you think![]()
My gamertag: mr mistycakes
Check out The Bad Lads Plain which isnt really designed primarily for the drive more of the detail and feel but dont worry there is actually a drving line but its not the main focus. The track is quite short though as i did get a bit bored so i submitted it here.
Hey guys, I've been really busy and now that I've finally had time to do some reviews, my internet for my 360 isn't working right. Hopefully tomorrow things will be working better.
I've also updated the OP with some different sections. Thoughts? Do you like it better separated out by type of track?
I like it this way. I base what I download a lot on what type of track I feel like playing at the time. This makes it way easier to find what you want.
Trials, Hard 'The 9-to-5' by 'ANTWANthePAWN' Not really a flow based builder, but I did try to keep it in mind.![]()
agree with Lifeonaboard, Sometimes im in no mood for a particular bike so splitting them like this is better for me aswell.
Hey mike...
I just re-read the op and noticed you had reviewed 2 of my tracks. Many thanks for that, I noticed you'd topped a few of my tracks leaderboards but didn't realise you'd reviewed any.
Thanks again... Cruelty976.
Very interesting track and concept, and it's overall pretty well done. Obviously there's plenty of room for improvement on the physics, but one thing that bugged me about the track was that when I would nail a section perfectly, I would almost always overshoot the next part and get "punished" for nailing a section really well. I wasn't a big fan of that. I liked the wall rides, and eventually got used to them. If you were to improve one thing about the physics, I would try and make it so that the spins are very consistent. I know it might be "better" conceptually to be able to completely rotate your bike, but when it comes to actually playing a level, it makes it 20 times harder to spin when, if the joystick isn't perfectly at a 90 degree angle, the rider will not spin where I think they are going to go. So if you could change it to somehow consistently spinning instead of completely free axis, I think I would enjoy it a lot more.Originally Posted by Luthanick
Great job, though.