1. #1
    emcee's Avatar Senior Member
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    A question of complexity.

    Hey guys, I made a track I am very happy with a couple of weeks back, I had so many ideas to put into it but after 30 seconds worth of track my complexity meter was at 90% full.

    Since then I've seen tracks that have just as complex (if not more so) objects than mine that run into the 50 second+ range. If anyone has time or can be bothered to check it my tracks is called ocarina of trials and my gt: the emcee

    Any advice would be really appreciated as I think I'm missing some tricks to get more out of the track. There aren't any physics events so all I can think of is the amount of logs I used to build the forest area at the beginning?

    Thanks guys.
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  2. #2

    Re: A question of complexity.

    Did you use seed buildings? They eat up the complexity!
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  3. #3

    Re: A question of complexity.

    I remember your track seeming really simple so it's weird that the complexity is so high. I'll examine it tomorrow and try to see whats wrong with it.
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  4. #4
    emcee's Avatar Senior Member
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    Re: A question of complexity.

    Nope no seed buildings. Maybe it's the floating dust particles? Cheers for having a think guys, and hopefully you can suss out the cause butt I'd really like to finish it off as I had some good ideas I couldn't get into it.

    Thanks!
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  5. #5

    Re: A question of complexity.

    Using decoration only for objects off the driving line helps. The terrain mods use up complexity fairly quickly. Like making a hill higher than it is at default, or a ditch deeper. I haven't played your track yet. But your on my list! When I give your stuff a go, I'll let you know if anything stands out.
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  6. #6
    emcee's Avatar Senior Member
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    Re: A question of complexity.

    Excellent mate cheers I'd appreciate the input
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  7. #7

    Re: A question of complexity.

    Just stamped about 100 half-logs in the editor and barely moved the complexity bar. So probably not those! Off to check othe rstuff now! lol
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  8. #8

    Re: A question of complexity.

    It depends how many "hills" you used for the background. They would add quite a bit compared to other things you used. Other than that, it seems like its just an accumulation of everything tbh. I cant see anything that massively stands out above the rest for complexity. Maybe someone with deeper knowledge than me will have the answer!
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  9. #9
    emcee's Avatar Senior Member
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    Re: A question of complexity.

    Thanks for looking, just wondered if anything jumped out at anyone really. I used a few hills behind the fishing lake to mask the terrain there. Also much of the ground is covered in grass 4 which could add to it, I just never noticed the bar going up that much then I got to the mountain bit and thought holy **** how is this so complex?

    There's a lot of floating dust 4 to look like fireflies, it could be that also. I'll look into it more, I made this thread at work as it was bugging me lol, being a printer I have too much time on my hands while the press is running haha!

    Cheers!
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  10. #10

    Re: A question of complexity.

    I went into your track, made a mental note of items and then went into the editor and pasted a load of the items down. Nothing really made the bar move a great deal except the terrain mods tbh. And that was leaving everything in default, not making it decoration only or anything. So I would say its the terrain mods (grass and hills) combined with a LOT of wood! lol
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