Is this possible? It seems like it happens at the end of Dammed.
I'm making a skill game. Here's what I want to happen:
If the rider gets past the platinum distance and then crashes, I want the rider to be teleported to another location.
I can only teleport the rider when he is on the bike, but I need to do it AFTER he has fallen off the bike.
If there's no straightforward way to do this I'll settle for a really obtuse and complicated way.
Can't you tie him to an OPE after he is separated from the bike?
Thats not what happens at the end of dammed, I have had the bike fall into the stall with me before...
Oh, well it sure looks like the rider teleports. Doesn't matter though.Originally Posted by jook13
Shifty, as far as I know the rider cannot be selected as the target of an OPE.
Alright I figured out that in order to teleport the rider the game must not have ended, so I delayed the end of the game by 1 tick and it works.
However, all logic ceases to work for some reason after the game has ended. I can't make the bike invisible, I can't change camera angle properly. Nothing makes sense.
I haven't tried to teleport the rider yet, but if your having trouble once the game has finished, why not make a trigger at the platinum distance instead of the finish line. You could move the rider then and have your end event set to a delay or something.
I is interested, please explain in English
Damn filters
I'm making an in flames. I want a "cutscene" to trigger when the rider dies after reaching the platinum distance. However the game still needs to end soon after they die. I can't teleport the rider at the platinum distance because the track still continues after that distance.Originally Posted by CrowsBeak
Delaying the ending by too much has one serious problem:
When people die, they tend to immediately restart. This means they will restart before the game ends and their distance won't even be recorded! Not only that, if they reach the platinum distance multiple times and improve their run each time, they will have to wait for the game to end each time which would be very annoying.
I don't have any help to offer in the form of a solution for making this work, but I wanted to say you're totally right about this, and what a cool idea to have a custom ending for a platinum run. I hope you get this figured out.Originally Posted by buttcheekofdeth
I could just make a custom ending that doesn't involve teleporting the rider.Originally Posted by aWebDesigner