1. #1

    SLEEPING GI4NT...3 maps...feedback?

    ok.ive been editing tracks off and on,my first track did quite well (1000+views) and was wondering if you kind guys could help me out with feedback,uploaded a track today which only grabbed 4 downloads.. i think my style of map just isnt working..could you maybe help me out if you have 5 mins? thanks for looking at the thread.

    'smores'
    'capture the flag'
    'portside'

    GT : SLEEPING GI4NT ..feel free to add,i would really enjoy trying someone elses tracks.
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  2. #2

    Re: SLEEPING GI4NT...3 maps...feedback?

    *sees you only have one post* *must.help.new.people!*
    Ima look at em when i gets a chance...me likey do feedback
    ninja happy
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  3. #3

    Re: SLEEPING GI4NT...3 maps...feedback?

    Brace yourself, this might be a long one

    Here are some reasons I THINK no one DL's your tracks:
    1. Give choices for bikes, people love either Scorpion or Phoenix the same as Coke vs. Pepsi and sometimes get mad when forced to use the other bike ( i know i do...Phoenix & Coke FTW)
    2. Your Driving Line curves suck (not trying to be mean, just sayin') try making a classic non-curved track
    3. Lay off the camera angles and changes a bit, i think people enjoy the basic view most of the time

    Capture the Flag:
    Surely my favorite of the three, it's a cool concept. But it's driving line was "meh" at best. The scenery was pretty good compared to the driving line, and i liked the idea of the sniper trying to kill you as you ride (again tho, the camera angles were awkward) Definitely a track to make a second of when you get a better grasp of track-making (perhaps the blue team gets revenge, no?)

    Smores:
    The oldest track, and it shows. The driving line was *slightly* better than CTF but could still use improvement and the scenery was *slightly* worse than CTF. I'm not gonna stay on this one because it's the oldest, and also the one i liked the least.

    Portside:
    Clearly, a much more improved driving line, and the best driving line of the three (also is the newest track). Scenery was alright, but the driving line curve is what ruined it (in my opinion). I didn't finish this one because i got stuck in an area underneath some large arch ur supposed to ramp onto,(somewhere near the finish i think) and it for some reason checkpoint-ed me there, so i couldn't finish.

    Conclusion?:
    1. Try making a classic straight line track without any, or with very few, camera changes...or figure out how to do the impossible and make a curved track that works well (i have seen very few that do)
    2. I left my original first run times on the tracks so you can see what gave me problems

    Ps: I REALLY need to stop sounding like a teacher...i'm beginning to annoy myself
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  4. #4

    Re: SLEEPING GI4NT...3 maps...feedback?

    Thank you very much for the feedback I really do appreciate it.. Your tips now give me a reason to go back and either edit the existing (which I don't really like doing v2s or create new and better ones.. But I will definatley use these for any new tracks I create.i will check out track made by yourself for a clearer image of what is best =D once again thanx dude
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