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Senior Member
Triggering the start of the object position event
I need a little help. I have my animation sequences all rigged up and they work great. The only problem is I don't know how to set them off when I want them too.
Whenever I trigger the impulse it skips the animation and goes straight to the end point. Stranger yet, one of my animations works beautifully, but only when I respawns at the checkpoint it's positioned to go off at, whereas when I hit the trigger without spawning, it skips to the end like the others.
Anyone know what simple detail I'm forgetting?
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Member
Re: Triggering the start of the object position event
disable your object position event and any curve data sources or anything like that and enable them at the same time as the impulses are triggered.
your curve is starting to count straight away but the animation isnt active untill triggered which is why its showing at end of cycle
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Senior Member
Re: Triggering the start of the object position event
THANK YOU SOOOOOOO MUCH!
Didn't know the curved data sources had to be off. Problem solved. You are a godsend. I can do stuff, now I'll never stop playing this game.