But not one person would complain if the front tire wasn't made of laffy taffy covered in super glue!Originally Posted by sebbbi
i agree ive noticed that there are realy annoying random faults on evo the biker falls of his bike easier and its not as easy to bounce of walls with youre front wheel its alot stiffer but i supose if anything its more realisticOriginally Posted by EuphoricFusion
i have one problem with evo. The fact that you push the stick forward going up hill and your back tire comes up.
That is so completely impossible it makes no sense to have this. Maybe it's because I am a motocycle guy (dirt) and have ridden real trials, but that's like a natural way to save yourself.
I just don't get it.
But comparing evo to hd is just way over the top better with evo. it's not even a comparison. the open tracks, no more claustrophobia and i can see the sun!!!
It's how the Trials physics works: left/right initially moves the rider, but once the rider reaches his movement limits then stick movement simply applies a magical torque (magical in that it does not follow Newton's 3rd Law of Motion: every force/torque has an equal and opposite reaction) to the bike as a whole, it's what let's us rotate the bike in mid air. When we're riding up a steep incline, that same torque can lever the rear wheel off the ground.Originally Posted by FastNOC
I do the same thing as you ALL the timeMy brain is too firmly entrenched in real physics to overcome how this magical torque works in certain situations like very steep inclines, in spite of playing Trails 2 for 100ish hours back in the day, and Evo for 30ish hours so far. On a steep incline my "oh ****" reaction is to lean forward. Which sometimes works, but mostly just picks up the rear tire. I also find the likelihood of rear tire pickup dramatically increases the further into a zero fault run I am
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One good thing that I don't think exists regarding physics (and I'm learning to deal with the magical floating rear end) on real bikes, throttle and brake control the position of the bike. That, coupled with the lean could make for some sick jumps!Originally Posted by GrantR
yep! in reality, accelerating the rear wheel causes an opposite torque to apply to the chassis of the bike, so when you're in the air, revving up will rotate the bike nose up, and coasting down or especially hitting the brakes will rotate the bike nose down.
But that would also make the bike twice as likely to wheelie over backwards when accelerating hard on the ground, and twice as likely to face plant the rider when braking too.
RedLynx have deliberately chosen to not impelement certain real physics, and apply other non-real magical torques as part of the game design process: it makes these crazy styles of tracks that we love to see here in these Trials games possible, and fun in the process. Sometimes too much realism can not quite be as fun as people might think. What we have here is custom physics that have been finely tuned over a decade for maximum "just one more time..." addictive gameplay
But understanding and enjoying these decisions doesn't neccesarily help my subconcious to work around those behaviors!