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Rotational camera control
I want to have a camera rotate around my game character 360 degrees using the right thumbstick to control it,anybody got the solution?
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Re: Rotational camera control
I've an idea, but I don't know the exact options for when adding button/thumbstick press/control events.
But, assuming you can get a value with how much you're tilting the right stick left or right, you could apply that value to the Rotation of an Object Position Event which is tied to a Dummy Object glued to a camera, which is also being moved to follow the player (possibly with another Object Position Event).
I don't want to go into further detail, as I'm away from my console at the moment, so I don't want to derail you with possible false information!
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Re: Rotational camera control
What ive tried is using the object position event to have my camera follow the game charater which is a ball for handiness sake,i have another o.p.e with left right horizontal control which works fine for 360 panning but the problem is i can either have one or the other but not both.Is there another way to have the camera follow the ball but still be able to pan around it.
Ive been trying to slove this for a while now,Trials editor is an unintentional puzzle game but its great.
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Re: Rotational camera control
Luckily for you I was trying the exact thing just a couple weeks back. Eventually I got it working with a camera that could move 360 degrees, zoom in and out, and move up and down. I made a thread about it here. It got pretty complicated, but how complicated it gets really depends on how complex you want the camera controls to be. Just making it rotate 360 degrees is pretty simple.
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Re: Rotational camera control
Yeah i read it,im not sure how you did that but ill give it a go,my mathematics skills are pretty crap but my trial and error skills are top notch lol.It sounds pretty complicated
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Senior Member
Re: Rotational camera control
hi the easiest way i've found for this kind of thing is this
create a dummy object and custom camera (set to game under advance)
point the camera to the dummy at the desired distant
now glue the objects with custom set (dont worry as it will set it when u move the pivot)
now bumper select the glue pivot and move it to the dummy object (snap helps alot for this)
using position data from the bike/rider you can move the glue group to that location
the good and easy thing about glueing the objects like this is that any rotations you add to the pos-event will be about the dummy object making the camera swing around it.
good luck and hope this helps.
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Re: Rotational camera control
I was already trying that but i think i gave up too soon on that method,so i tried it again and it worked although its a bit rigid for what im doing its manageable.I then used two other O.P.E,s with a curve data source from each which both have two state events for when the right thumb stick is pushed and released.I connected both pitch and pos Y axis to the data source so i can orbit fully round the object.Thanks dude pretty sweet method.
A lot handier than all that trigonometry and algebraic formulas .Mathematics dosnt sit well wit me at all.