1. #21

    Re: Running man animation *SOLVED*

    Sorry for the newbie-ish question, but how do you select the individual limbs? I'm trying to apply physics to individual parts but I can only select the entire rider... even when I go to the examples like the Icarus one, I can see they've done it, but when I go to, for example a physics joint and I try to select one target I can only get the entire rider?

    Thanks for any help.
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  2. #22
    dasraizer's Avatar Senior Member
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    Re: Running man animation *SOLVED*

    Originally Posted by StuffOnARock
    Sorry for the newbie-ish question, but how do you select the individual limbs? I'm trying to apply physics to individual parts but I can only select the entire rider... even when I go to the examples like the Icarus one, I can see they've done it, but when I go to, for example a physics joint and I try to select one target I can only get the entire rider?

    Thanks for any help.
    heads, hands, back upper/lower and feet, not sure about upper legs, only a few items are available for selection, but pivot points can be move to location, i think from memory Icarus attaches to the upper back with the pivot moved to the shoulder socket.
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  3. #23

    Re: Running man animation *SOLVED*

    Originally Posted by dasraiser
    Originally Posted by StuffOnARock
    Sorry for the newbie-ish question, but how do you select the individual limbs? I'm trying to apply physics to individual parts but I can only select the entire rider... even when I go to the examples like the Icarus one, I can see they've done it, but when I go to, for example a physics joint and I try to select one target I can only get the entire rider?

    Thanks for any help.
    heads, hands, back upper/lower and feet, not sure about upper legs, only a few items are available for selection, but pivot points can be move to location, i think from memory Icarus attaches to the upper back with the pivot moved to the shoulder socket.
    Awesome, thanks, got it working.
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