1. #11

    Re: Running man animation *SOLVED*

    Many thanks Aussie.
    Running smoothly
    Did not need hinges though, just had to mess around with OPE.
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  2. #12

    Re: Running man animation *SOLVED*

    Glad to help.

    Whats odd is that I understand how it should all work but for the life of me, I can't do any form of 'complex' physics with the editor myself. I'm trying to make a cliche back yard crude oil pump but god damn - I just dont understand it!!
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  3. #13

    Re: Running man animation *SOLVED*

    Maybe if you use OPE on it with a data thingy set to 'sine' this will give you the rocking motion.
    I found that out by accident
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  4. #14

    Re: Running man animation *SOLVED*

    LMAO! that's funny... looks like Darth Vader's first steps.
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  5. #15
    RetiredRonin's Avatar Senior Community Manager
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    Running man animation *SOLVED*

    That is awesome.
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  6. #16

    Re: Running man animation *SOLVED*


    Incredible! And SO SO FUNNY!!!!

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  7. #17

    Re: Running man animation *SOLVED*

    Man, the crazy stuff you guys are coming up with, lol. I remember the frustration of getting TrialsHD physics to act like you wanted and the sweet sense of accomplishment when it finally did. I bet the feeling is exponential both ways in Evo, but I just don't think I'm mentally ready yet to tackle the new physics tools. Can't wait to see what you got cookin' Shankly!
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  8. #18

    Re: Running man animation *SOLVED*

    Do you think you could do quite easily the guy treadle on the bike?
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  9. #19

    Re: Running man animation *SOLVED*

    Originally Posted by Ajuvix
    Man, the crazy stuff you guys are coming up with, lol. I remember the frustration of getting TrialsHD physics to act like you wanted and the sweet sense of accomplishment when it finally did. I bet the feeling is exponential both ways in Evo, but I just don't think I'm mentally ready yet to tackle the new physics tools. Can't wait to see what you got cookin' Shankly!
    Whoa just checked out Spherica. I for one wont be complaining if you do decided to takle EVO
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  10. #20

    Re: Running man animation *SOLVED*

    Originally Posted by Doxt
    Originally Posted by Ajuvix
    Man, the crazy stuff you guys are coming up with, lol. I remember the frustration of getting TrialsHD physics to act like you wanted and the sweet sense of accomplishment when it finally did. I bet the feeling is exponential both ways in Evo, but I just don't think I'm mentally ready yet to tackle the new physics tools. Can't wait to see what you got cookin' Shankly!
    Whoa just checked out Spherica. I for one wont be complaining if you do decided to takle EVO
    Spherica was the last thing I made in TrialsHD. I had a solid grasp of all the physics tools then. I was hoping the new physics tools would be more intuitive, but the acumen bar is raised a lot higher in Evo. It's going to take me a loooong time to feel confident with the physics tools.
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