1. #1

    What am I doing wrong?

    I have a game in which you have a turret, and you fend off enemies for as long as you can. I have a random data source set up, and when 1 equals 1, an enemy is supposed to move. Everything that moves the enemy is off, and on true (when 1 equals 1), everything is turned on. This does nothing, however. When I turn everything on, it'll work perfectly.

    So, can anybody explain how to do this? I know I didn't give that many details, but I'm just hoping for a full explanation. I've watched Telixion's first video, but he didn't really explain that much.

    Also, I'm using the object position event to move my enemy. Everything is using the object position event.
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  2. #2

    Re: What am I doing wrong?

    Originally Posted by Confused911
    I have a game in which you have a turret, and you fend off enemies for as long as you can. I have a random data source set up, and when 1 equals 1, an enemy is supposed to move. Everything that moves the enemy is off, and on true (when 1 equals 1), everything is turned on. This does nothing, however. When I turn everything on, it'll work perfectly.

    So, can anybody explain how to do this? I know I didn't give that many details, but I'm just hoping for a full explanation. I've watched Telixion's first video, but he didn't really explain that much.

    Also, I'm using the object position event to move my enemy. Everything is using the object position event.
    Do you have an impulse going into the filter that checks if 1=1?
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  3. #3

    Re: What am I doing wrong?

    Originally Posted by pzrtak
    Originally Posted by Confused911
    I have a game in which you have a turret, and you fend off enemies for as long as you can. I have a random data source set up, and when 1 equals 1, an enemy is supposed to move. Everything that moves the enemy is off, and on true (when 1 equals 1), everything is turned on. This does nothing, however. When I turn everything on, it'll work perfectly.

    So, can anybody explain how to do this? I know I didn't give that many details, but I'm just hoping for a full explanation. I've watched Telixion's first video, but he didn't really explain that much.

    Also, I'm using the object position event to move my enemy. Everything is using the object position event.
    Do you have an impulse going into the filter that checks if 1=1?
    Yep, that was the problem. How did I not notice that?

    Thanks a bunch, it works perfectly now!
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