Hello
Feedback always welcome![]()
new 'Atomized-BTC'
update for atomized, now beat the clock, has improved code and two new power-ups, i also changed the skill system a little along with the scoring, this due to wanting easy to have the same chance for plat.
(also removed the 'b' button pause screen and move the level/power up info to the game screen.
new power-ups:
purple: 10 seconds of invincibility
cyan: 10 seconds with beefed up weapon.
if you want a tough challenge, try ninja skill
for further details read below.
New Skill Game: "Atomized"
This is my entry for jarr3tt88 and ANDYBMXBandit mini game competition
The is game is top view maze shooter, guide your bot with the left stick and shoot with the right (directional), b button pauses.
Aim of the game, to smash atoms, shoot the electrons from the atom and consume the nucleus for a small amount of energy recovery, these atoms are unstable and will drain your energy while in contact with you and if there path is free they will gun it for you!, unlike the nucleus which actively tries to avoid you.
There are 4 skill levels to the atoms:
Cyan is easy and each electron takes two shots to destroy, it also deals small energy drain
Green is medium and requires 3 shots per electron, dishes out a little more damage
Blue is hard, takes 4 shots per electron and deals more damage
Red is very hard and takes 5 shots per electron and deals massive damage.
but don't fret there are pick-ups and level-ups that appear
Pick-Ups:
Red gives full energy
Green slows the atoms by half making them easy targets for 10 seconds
Blue decreases the shots needed to destroy an electron for 10 seconds
Power-Ups, up to 3 levels each
Red/Yellow : Damage Reduction 10% per level
Blue/Yellow: Decrease shots needed to destroy and electron, 1 shot per level.
if you miss a power-up, it will come back around after one more pick-up
B button pauses and shows the damage table (helper) and power-up levels.
the game starts at a medium skill and over time gets harder, until the maze is filled with just red spawning atoms.
feedback and suggestions welcome
hope you enjoy the game
release for the three object competition
"3OL satellite"
Spoiler: Show
hope you enjoy this short track, skill med-hard.
Helmet cam tracks
"CTE-Suspense revV4" , A.K.A. "Suspense"
Spoiler: Show
"STE 01 - revV4"
a big thankyou to shamusmon for doing this review
Spoiler: Show
"AbandondSite-Ninja"
"AbandondSite" easy version, has some minor tweeks (trying to fix replay glitch)
""AbandondSite-NoCam" normal camera version to see if replay worked
""RoosterBooster v1.1" Insane Fire Ring Skill Game, your front wheel locks into infinite burning rocket boosters and you have to make it to each ring to get a top up of afterburner, the game ends when you hit the dirtBumper buttons toggle helmet cam.
The controls for lean have been added to the Left-Stick up and down, the Right-Stick controls look around (needed sometimes)
revision history
revV4: BETA Trak ez-revV4, almost the same as AbandondSite, updated version2
revV1: "RidersEyeViewTrails", (yeah trails DOH!!) this was my 1st attempt at this and had no assisted look so Right-Stick was a must.
revV2: "CTE - RidersEyeView", version 2 applied to Suspense, and found out the the rider head would poke through the screen at high speed.
"RidersEyeView-Va2", version 2 applied to "RidersEyeViewTrails" and was made a lot easier at the start and
"RidersEyeView-Vb2" is the original version of the track.
hope you have fun on these tracks, I'm always looking for feedback and would love to hear yours.
EDIT: FORGOT TO REMOVE LEFT-CLICK-ON-STICK, just click again to get back to rider view, apologies for this oversight.
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I'ma gonna need a bigger hard drive, these community tracks are awesome.
I could do a video review of it if you want just send it to me as i am currently running a series on YouTube called track central picks![]()
a big thank you @shamusmon for the review and video![]()
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Nice job on this. I like seeing new ideas that actually work.![]()
@Skysawdude, thanks for the big up
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just tried out your levels, great work especially on v4 after refining the up down controls, only major issue was on your revised version of your own track, at one point the view changes and you can't see what's going on
was wondering how you did it, and if you will be sharing your workings so others can incorporate it into their levels ( me for instance lol). I've tried to copy what you did with a ope connected to a camera placed at the riders head but it ends up in an over the shoulder 3rd person view.
if you could help me out that would be awesome, if not I'm sure I'll figure it out at some point, got the 3rd person view in about 5 mins work![]()
hi, thanks for playing
i forgot to remove the left-click on the stick which switches to the main camera, which i had setup pointing to my code so i could monitor some functions.
i most likely will be releasing my code (its quite large), but i may have found a better way, plus im deep into another trials project called "sue" so it maybe some time.
as for the camera sliding out, set the interpolation to max on the MAIN (a must) and player camera and this should solve that problem,
if you want help with anything else please post/pm me, im more than happy to help, i may even post (ego time) my sweet look control method.
Ive done an update to my beta track and made it final, its called AbandonedSite
I will be changing the line/obstacles creating a theme around the industrial area and expanding the area with each new track, messing with difficulty etc, i want to push what is possible with the Helmet-Cam and have some ideas for some very technical challenges, including the possibility of bouncing on the back wheel/bunny hops etc and if possible lean left/right for balancing on some tricky beams.
Im hoping the relays are working now, i changed the physics enable from a data source set from 0 to 1 to the proper enable physics event.
EDIT: damn, replays are still buggy, now i'm stumped as they work on suspense and downhill dominator, well barring deleting seed buildings/gravel etc and posting test001 etc, im sorry to say folks its going to have to stay that way, unless someone could point me in the right direction.
Eight and a half lampposts out of ten!![]()
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That's how I roll.Originally Posted by Skag![]()