I'm trying to get the camera to pan out to a side on view as I climb a mountain then pan back in again, but all I seem to be able to do is a sudden camera change?
In the tutorial videos cannibal showed a zoom effect using data source. Attach the POV? # to a data source and have the number increase and decrease as desired (through a formula or the linear data source or curved ones).
Pretty much as Jarr3tt88 said. The tutorial video he's referring to is this one (it's quite a long one, and the camera part is at around the 7:25 mark):
Though if you're looking to enable the Camera Object when, say, the player hits a trigger within the Camera Objects range, you'll find that the camera will probably move too quickly into position. To fix this, you'll need to animate the value of the Interpolation Amount of the Camera Object's Advanced Camera Settings from 0 to 100 so you get a nice gradual change. It'll still interpolate out as the player leaves the range of the Camera Object (be sure to enable the Camera Object with a State Event, NOT the Camera Event!).