1. #1

    [INF3C71ON] *Update* SKYRIM Riverwood

    ***TRACKS BELOW***


    Quick note: to make it easier to read my GT, I'm going to space it out: I N F 3 C 7 1 O N

    Thanks for checking out my mapping thread. My name is Sam and I have been mapping for over 10 years on various games starting with Unreal Tournament 99, UT 2004, FarCry 2 and Trials HD/EVO. I really hope you enjoy my tracks, and I look forward to creating a lot more to come.

    Map: Riverwood
    Creator: INF3C71ON
    Mode: Trials Track
    Difficulty: Medium
    Released: 05/20/2012

    TESV | Skyrim | Interior/Exterior Trial's In and Over House's, Sawmill, Waterwheel and The Inn

    PICS***

    Waterwheel:



    Blacksmith:



    Top Down:



    Back:



    SKYRIM - Riften EVO

    Map: SKYRIM - Riften EVO
    Creator: INF3C71ON
    Mode: Trials Track
    Difficulty: Hard
    Released: 05/12/2012

    Backstory
    His name was Mustardborn. He was the Fastest, most cunning & unruliest Trials rider in "ALL" of Tamriel.

    ...

    And then he took an arrow to the knee...

    ***PICS BELOW***

    Ratway's



    Riften



    Thanks for checking it out. Post your feedback below!

    JURASSIC PARK 2012

    "Hold on to your butts"

    This is a more "modernized" remake of many film locations in the 1993 original movie "Jurassic Park" - Although not in chronological order.

    Map: "Jurassic Park 2012"
    Creator: INF3C71ON
    Mode: Trials Track
    Difficulty: Medium
    Released: 05/04/2012

    ***PICS BELOW***

    VELOCIRAPTOR CAGE



    Thanks and Enjoy!!!

    "NUH AH AH SAY THE MAGIC WORD NUH AH AH NUH AH AH"
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  2. #2
    Jarr3tt88's Avatar Senior Member
    Join Date
    Jan 2013
    Posts
    3,520

    Re: SKYRIM - Riften EVO

    Hey just a tip keep all your tracks together in one thread btw your stuff is awesome!
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  3. #3

    Re: SKYRIM - Riften EVO

    Looks cool, is it uploaded yet?

    I can only see Jurassic Park 2012 at the moment.
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  4. #4

    Re: SKYRIM - Riften EVO

    It is now Uploaded!!! Enjoy!
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  5. #5

    Re: SKYRIM - Riften EVO

    riften looked awesome, good job building that
    not a fan of circular tracks and thight turn and sudden teleportations tho

    loved the start, going into thieves guild

    new track, same environment?
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  6. #6

    Re: SKYRIM - Riften EVO

    Originally Posted by eflixxx
    riften looked awesome, good job building that
    not a fan of circular tracks and thight turn and sudden teleportations tho

    loved the start, going into thieves guild

    new track, same environment?
    Thanks for playing it!. When I built the track I made the Entrance, Thieves guild and Riften about 2000 meters away from eachother to keep it a lag free map. Without teleporters, this map would be really unplayable. Sacrifices, Sacrifices. Its made circular because, well the structure of the thieves guild of course is a big circle and overall riften has many curvitures in the marketplace area.

    Thanks!
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  7. #7

    Re: SKYRIM - Riften EVO

    I think you put a lot of time into this. But frankly, I hated the start. I almost deleted the track instantly because I crashed all the time thanks to this camera change (also thanks to the later camera changes)... I finished it and the remainder is better but the distribution of check points could be more frequently.
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  8. #8

    Re: SKYRIM - Riften EVO

    Building maps on Farcry paid off. Did it not? Unfortunately people complain to much... Improve on what people complain about and I am sure your popularity on 'this game' will sky rocket.
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  9. #9

    Re: [INF3C71ON] TRIALS THREAD

    Renamed my thread and am now regrouping my maps into this one. Suggestions are welcome!
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  10. #10
    emcee's Avatar Senior Member
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    Nov 2010
    Posts
    1,747

    Re: [INF3C71ON] TRIALS THREAD

    I hope this doesn't sound harsh it's not intended. The design of the riften track is great, you have a very creative technique and it was surprisingly accurate too I was impressed and wanted to see what you had in store at the next corner.

    It sprung to my mind that you are an avid map maker but not as much an avid trials rider? I say this because the track line wise was not enjoyable and didn't make me want to play it again. If you get a good line alongside your creative ability you will gain a lot of interest mate.

    Good luck and Keep working
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