1. #1

    problems with sound: 2 questions

    1. i wanna trigger a sound with a plate that falls down, on the trigger i have selected "triggered by dynamic objects", but there is no sound. when i directly chose the plate, it works, but i don't understand why the plate won't trigger the sound the other way. is it cause i get the "maximum amount of physics objects is too high"-note?

    2. this is strange. i need 4 sounds in a row, i trigger them with a dynamic object, this time it works (!), but when the dynamic object is gone and the 4 sounds came, i get 2 or 3 sounds again, and that is impossible cause nothing triggers the sounds again!
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  2. #2

    Re: problems with sound: 2 questions

    1) Maybe if the plate has it's physics activated by a trigger then it might count as a static object and not dynamic.

    2) Try an impulse clamp before the first sound and set it to only allow one impulse. This is the only way I could get sounds to work consistently.
    Then just pass the impulse to a delay filter, then the next sound and so on.
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  3. #3

    Re: problems with sound: 2 questions

    1. i don't know why a dynamic object doesn't trigger a trigger set to "dynamic objects", but u were right, it works
    2. i tried 4 or 5 different ways to trigger 4 sounds in a row and i ALWAYS got the 2 or 3 "extra-sounds", but
    a) i tried my first idea again and now it works (?),
    b) i found another solution: just turn off the sounds after u don't need em anymore...
    i think this was a little bug, but now i finally have what i wanted...

    edit to 1.:
    just saw that sometimes it works and sometimes it doesn't...
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  4. #4

    Re: problems with sound: 2 questions

    I think I'm getting the same bug. Trying to toggle a car horn on and off (car alarm) and it just won't work properly at all. I get the sound to toggle but instead of "beeeep, beeeep" I get "beeeep, b b b, beeeep.
    Driving me insane now.
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  5. #5

    Re: problems with sound: 2 questions

    It's definitely to do with the car honk sound. Even when you are choosing the sound and flick between that and the next sound it does the same thing. Sometimes a single beep and other times it glitches.
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  6. #6

    Re: problems with sound: 2 questions

    I'm not exactly sure about your cases, but these issues sound like you are causing multiple impulses to trigger the sound event several times with small interval. When the sound is triggered again it seems to restart the sound instead of playing it several times concurrently. If you want to have several sounds at the same time, use several sound sources. Also, try disabling the impulses somehow to the sound event for the duration of the sound so it is not restarted.
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  7. #7

    Re: problems with sound: 2 questions

    All I had was an interval trigger set to half second intervals which went to a sound event set to toggle car horn.
    The problem is with that actual sound in my case. Car horn doesn't play consistently.
    I changed it to fog horn and pitched it up and it works fine.
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  8. #8
    mutetus's Avatar Trials Developer
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    Re: problems with sound: 2 questions

    At least you can have as many sound sources as you want without turning the previous ones off, but the number of sounds playing at the same time seems to be limited. Here's a demonstration, again not from the final track:

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