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true randomness??
with the random data source how do you make a truely random number?
the way i thought it was done and the way i did it was with 4 random data sources, 1 being my main sorce that i want ed the number from and the 1 was changing the seed value of the main one, 1 of the others was changing the seed of the other that is changing the main, and the 4th is changing the min and max of the previous 2.
but ofcource this dose not work because they them selfs arnt random, and its just giving the same values over and over agian os it is always the same. how do you make it truly random?
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Senior Member
Re: true randomness??
you need to reseed in a way that it is affected by the randomness of the person playing the game something that he will do different every time
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Re: true randomness??
What I did in my track is that after 5 seconds I set the seed of the random number generator based on the X coordinate of the bike.
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Member
Re: true randomness??
Seeding will always need to based on players input to keep the replays working.
You could add all controller input values to a single numeric value which would then be used as a seed.
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Re: true randomness??
ahhh ofcource, thank you.