1. #1

    How to build the data workings for ski-jump game!! Help!!

    Hi guys...

    Been building tracks for a little while now, loving the game...

    But...

    I just cant seem to work out how to go about creating the distance measure tool using the variable what-ya-ma-call-its upon pressing the Y (bail out) button.

    Does anyone have a step by step guide to do this as im pulling my hair out trying to figure out this very very confusing creator section (ie. data sources, greater-less than-equals nonsense)

    Thanx in advance.

    Pel
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  2. #2

    Re: How to build the data workings for ski-jump game!! Help!

    No one...really. Cmon guys...all i wanna do is make a simple (or not) ski jump game but just wanna make it work.



    Anybody......hello....
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  3. #3

    Re: How to build the data workings for ski-jump game!! Help!

    Create a distance operator. Select source 1 be something on the starting line (like the first checkpoint). Select source 2 to be the rider. And that should be it. In track settings you can mark that as the primary score. If you wanna be real fancy, you can do some extra work to make sure it always remembers the highest score you got (this is explained in one of the video tutorials by redlynx).
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  4. #4

    Re: How to build the data workings for ski-jump game!! Help!

    I have watched the tutorials and they get very confusing. I have already made a full throttle skill game by nicking the logic set up from an example game, i understand the whole source 1 & 2 scoring. i was gonna do the same for the ski jump game by nicking the logic from the icarus factor game then simply removing the arm wings and the Y X button sensors hoping all that would be left is the...ride up a ramp, push Y to bail out and then the distance calculator would begin to count up.

    But its never that easy.

    Me and my friends used to love the ski jump game and it would be great if i could get this darn thing to work. Not having loads of spare time on my hands isnt exactly in my favour either.
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  5. #5

    Re: How to build the data workings for ski-jump game!! Help!

    The problem you're having is that you only want it to start counting once you've bailed out?

    These basics should work for the score:
    -Create a variable which is set to 0. Set this as primary score.
    -Create an interval trigger which has an interval of 1 and is currently disabled.
    -Link the interval trigger to a set value event.
    -Make the set value update the above primary score variable with number from the distance operator.

    Create this for when the player bails out:
    -Set up a player trigger which is triggered when the player bails out.
    -Create a state event which is linked from the above trigger, and make it activate the interval trigger from the above chain of events.

    If you also want to make it only update the score whenever the number gets higher, you need add a generic filter between the interval trigger and the set value event, and set the generic filter to check if the distance operator has a higher value than the primary score variable.

    Some of it this may sound confusing (and I'm probably not the best person at explaining stuff).

    Edit: Here's a visual example:
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  6. #6

    Re: How to build the data workings for ski-jump game!! Help!

    Thanx for your time to reply buddy...that kinda makes sense (ive had worse explanations in life before so you aint doin too bad lol) and the picture helps a bundle!!

    Right....so, as soon as i get onto my track building ill give this bad boy a spin and see if i can get it to work, if i do...you will be the first to know matey!!

    Once again THANX!!

    Pel

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  7. #7

    Re: How to build the data workings for ski-jump game!! Help!

    The function from the hillclimb example track worked really well for me. From the example I just saved the group to my favorites for later use.
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