1. #1

    how do i respawn an object uppon impact

    I have helicopter I'm working on and it has launchable missiles. I can only have 4. To have any more and it would lag real bad. Is the anyway to respawn them after that have launched and hit the ground. I guess a reloading method of sorts? Any help would be awesome.
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  2. #2

    Re: how do i respawn an object uppon impact

    I'm thinking u would have to have multiple copies of the missiles and set up a hit trigger so when the missile hits the target or the ground it enables the other missile via visablity event and u could try using a game state..without actually trying it this is the plan I would take , I did a similar thing but the bombs plummeted and for 10 bombs I had to make 10 bombs and spawn 1 in the right place after 1 was dropped
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  3. #3

    Re: how do i respawn an object uppon impact

    I seen another guy's helix where he had unlimited ammo and could fire all day. There is no way he could have that many missles set up on back. And is there a way to give a bomb trust on its own. And how come when I glue a bomb to say a jet of fire it loses the ability to blow up.
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  4. #4

    Re: how do i respawn an object uppon impact

    if u find how to make unlimited then please share , as for the thrust add a directional force that enables upon firing
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  5. #5

    Re: how do i respawn an object uppon impact

    What about when I glue the bomb to something. How to I get it to blow up then cause it won't do it.
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  6. #6
    Jarr3tt88's Avatar Senior Member
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    Re: how do i respawn an object uppon impact

    Originally Posted by joeyg86
    What about when I glue the bomb to something. How to I get it to blow up then cause it won't do it.
    Use an explosion effect then and make the bomb invisible.
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  7. #7

    Re: how do i respawn an object uppon impact

    I figured it out. I'm using a object position event and I have the object spawn back where it started then I use the th control to turn back on the point to point I had holding it in the first place. I used a dummy object and object position info to get the number for the respawn point.
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