1. #1

    trigger malfunction

    ok on my recently released skill game , u basicly hit a ball and depending on how far u hit it , it gives u different amount if points , now this is all set up correct , the hit triggers all should be working correctly , but sometimes wen the triggers should activate they don't... and this goes for all the triggers not just a certain one.. which ruins the game , so anybody know why causes this ? will all this be fixed in the update? what IS going to be fixed in the update?
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  2. #2
    sipe's Avatar Trials Developer
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    Dec 2012
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    Re: trigger malfunction

    Originally Posted by Nemesis
    ok on my recently released skill game , u basicly hit a ball and depending on how far u hit it , it gives u different amount if points , now this is all set up correct , the hit triggers all should be working correctly , but sometimes wen the triggers should activate they don't... and this goes for all the triggers not just a certain one.. which ruins the game , so anybody know why causes this ? will all this be fixed in the update? what IS going to be fixed in the update?
    What trigger are you using? If hit / area, are you sure that ball/trigger is in physics activation radius?
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  3. #3

    Re: trigger malfunction

    well as the ball is the main part of the game so the physics bubble is set to follow that , so when when it hits the trigger it will be in radius , the triggers are area triggers , each of them are set up the same way but it's just hit and miss if it will register , someone's ur does sometimes it doesn't , the tracks called homerun v1 , if u look t ut its not even complicated , but u will see what I mean about the points , I've now had to put v1 v2 on all my releases now as I don't know weather it will crash players Xbox AFTER ive shared it , but I've shared it so I must have completed the track without a crash... see my track terra track v1 & v2 to see an example of this
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