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Senior Member
Functionality of sound sources.
Is any way to listen the sound sources underwater?
I tested some options but no luck...
PS: Is for a skill game. it's almost done... just some last touches...
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Member
Re: Functionality of sound sources.
I have a trials track i was working on where the camera is under a water plane but driver isnt which gives a nice camera effect but I couldnt find a way to have audio/sound sources work either ! (had small sequence of music i made for ending)
any way you could do the reverse ie driver is in the water but camera isnt or is it the camera effect you want to keep ?
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Senior Member
Re: Functionality of sound sources.
I made a skin diver, and there are some effects like explosions and sound sources that is not possible listen underwater....
Is there any way to fix it??