1. #1

    Clearly I'm missing something...

    I've already made a good amount of systems where you can move a chrome ball left right forward and backward, but I just tried today for the first time to make one jump, and it didn't go well.

    Over the course of about an hour I ended up with this while trying to create an efficient jumping method:


    Yea. Much to complicated. All the logic makes sense in my head for it, but it doesn't seem to be working. However, I am almost certain that there is a much easier way to make the ball jump that I'm missing.

    Even though this was a failure, I still am very proud of my work on this. It's had varying amounts of success throughout its development, just never the type of jump I wanted.
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  2. #2

    Re: Clearly I'm missing something...

    I'm not real bright in the editor, yet, but couldn't you just glue a directional force to the ball, point it up and tell it to turn on on trigger press and off on trigger release? Btw I'm talking about controller triggers not in game hit triggers. Oh, and make sure to set it to only be on for a small amount of time so you can't just hold the button down and make it fly, I can't think of all the event names or I'd go into more detail. Hope it helps.
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  3. #3

    Re: Clearly I'm missing something...

    Originally Posted by emerica6708
    I'm not real bright in the editor, yet, but couldn't you just glue a directional force to the ball, point it up and tell it to turn on on trigger press and off on trigger release? Btw I'm talking about controller triggers not in game hit triggers. Oh, and make sure to set it to only be on for a small amount of time so you can't just hold the button down and make it fly, I can't think of all the event names or I'd go into more detail. Hope it helps.
    Yeah I think in the First Person example track that is what Redlynx did to make the "person" jump. It has a conditional Hit Trigger so that it can only be activated when the "person" is on the ground. Maybe you could get some ideas from it JF
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  4. #4

    Re: Clearly I'm missing something...

    Right, and if I remember correctly it had a huge force, making the arrow really big.

    I didn't understand at the time, but thinking about it, it was a big burst for only a short time making for a pretty realistic jump effect.
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  5. #5

    Re: Clearly I'm missing something...

    Thats how mine works. I used a large arrow that is aimed up and it turns on then off very quickly. However, based on the first posts idea, I could repeatedly jump in the air. I need it so you can only jump if you're on the ground.

    I forgot about the in game first person example... I'll have to look at that one.
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