1. #1

    how to place checkpoints for non bike/player vehicles

    Isi have several dune buggy and monster truck tracks that I was the player to be able have checkpoints. I cannot get the regular check points to interact with my vehicle. I have made part of the vehicle the game project. Is there any suggestions?
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  2. #2

    Re: How to increase the physics bubble?

    Originally Posted by joeyg86
    Is there a way. Iv been making tons of vehicles planes etc and I want to increase the distance that things will interact. Any clues?
    Adjusy physics bubble is in properties of the square in front of riders head
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  3. #3

    Re: how to place checkpoints for non bike/player vehicles

    I have severaldune buggy and monster truck tracks that I was the player to be able have checkpoints. I cannot get the regular check points to interact with my vehicle. I have made part of the vehicle the game project. Is there anysuggestions?
    Share this post

  4. #4

    Re: how to place checkpoints for non bike/player vehicles

    I haven't messed with objects as game characters, but I do know that if you place the rider inside of the vehicle you can trigger CPs normally
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  5. #5

    Re: how to place checkpoints for non bike/player vehicles

    I had trouble doing this, check points would only work for the bike or rider, but when I think about it, for my second level I was able to use a Detach event on my game character (a sphere) and have it reset to checkpoint when hitting the ground, I guess you could also link a B button event to that reset checkpoint event, so it goes to the last checkpoint on both fail or button press.
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