Hello! Basically i want to make something float on bursting water....
Now ive got this to work, however, it doesnt look very good! Heres the best thing i could come up with,
Hit a trigger, and water splashes out, Then a disk floats up (However, all ive done so far is place it in the middle already, in the right height and just hide it, then make it visable with a trigger)
So does anyone know if i can actually make the water push it up? Ive messed around with the physics and almost everything!
if you dont understand what ive wrote, ill take a video of what ive done so far, and post it some time tomorrow and maybe it will help you... help me..
Thank you!!
Place the disc you want to rise at the bottom of the water.
Link a physics event triggered by an area trigger or interval trigger or whatever trigger fits your needs to the disc.
When trigger is hit it will turn on physics in your disc and assuming the bouyancy is set the disc will become active and float to the surface.
maybe you could set a trigger to disable world gravity on the item right after the water comes up.![]()
I think he means the actual "Bursting Water" item and not a "Water Plane" item.Originally Posted by Spizaa
Possibly try using "Exploding Water" as it seems to add momentum to objects (the bike&rider). Let me know if that change works.
Trigger --> Physics Event --> Object (turn buoyancy up so it floats up faster)
The water burst effect won't affect objects like a normal plain of water would afaik (no buoyancy etc.). You could try to put an invisible water plain (substance amount and reflection set to 0) inside the splash, animate it to rise when the burst starts and make the disk float on that.
You could use a area effector and link it so it effects just your disc, and use a trigger or interval trigger that turns the area effector on or off.
So something like this:
Trigger > State Event on > Area Effector > Disc
Maybe use a splitter, and also link the trigger to your exploding water event, this way you can make the disc rise in sync with the explosion.