1. #1

    Weird impulse problem... any ideas?



    Got a Hit Trigger that is turning an Effect Event on and off depending upon whether the bike is on a platform or not. That is simple enough...

    I have the Effect and Impulse triggering relatively fast ... Random Data Source with a max of 1000 divided by 16.
    This gives me a tick count down (between 0-60 ticks) to the next Impulse for the Effect Event.

    Here is my problem:
    As soon as I make a jump to the next platform that will trigger the Effect my Impulse stops activating the Effect as quickly...
    It's almost like the Impulse only turns the Effect on about half the time after the jump.
    This makes a distinctive difference in how the Effect is shown and sounds...

    The Effect works great upon game start and whenever I reset to any checkpoint as long as I don't leave the first platform.
    Going from platform 1 then to 2 it will slow down and then returning back to platform 1 it will speed back up.

    I've checked and rechecked everything (spent a couple of hours on just this yesterday)

    HELP!!!
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  2. #2

    Re: Weird impulse problem... any ideas?

    why are you using a random datascource?

    you only seem to want the effect to trigger relative fast depending on your position(on platform)

    make a testdrive with icons enabled their is some option for that
    and see if any of the signals mess up
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  3. #3

    Re: Weird impulse problem... any ideas?

    Originally Posted by sparkierjonesz
    why are you using a random datascource?
    I'm using random so that the effect will be sporadic... all within one second but some fire quicker together because of the random giving me the tick interval.

    Originally Posted by sparkierjonesz
    you only seem to want the effect to trigger relative fast depending on your position(on platform)
    I want the fast effect to be always on and constantly fast sporadically when I'm on the platform but not when I'm in the air

    Originally Posted by sparkierjonesz
    make a testdrive with icons enabled their is some option for that
    and see if any of the signals mess up
    Yeah test drove it just now with icons on. Everything is triggering just like it should. It seems the Event Effect just doesn't put off the signal as fast once I move to the second platform.
    The Interval Trigger flashes just as much as before but my Effect doesn't produce as quickly

    Starting to seem like a bug...

    I'm going to delay the off signal and see if that corrects it.
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  4. #4

    Re: Weird impulse problem... any ideas?

    So, no luck last night. I'm gonna overlook this issue for the time being...
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  5. #5

    Re: Weird impulse problem... any ideas?

    I'm no expert on random data sources by any means but it does seem like this can be done without them. Couldn't you just have a hit trigger connected to 2 state events: One set to "off" and one set to "on", and link these to an interval trigger, and link this to an effect event?
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  6. #6

    Re: Weird impulse problem... any ideas?

    I'm not sure if this is related, but doesn't the random data source produce a new random number for every tick? Which means that for every tick, your interval trigger gets a new interval number. I imagine that would trigger the "effect off" event extremely often.
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  7. #7

    Re: Weird impulse problem... any ideas? [Solved]

    James - I had to use a random data source because I wanted my effect to fire randomly... This was the source of the problem.

    Sectus led me in the right direction...

    Had to use separate Interval Triggers.
    It was a weird problem because it would work at first but I guess as soon as it turned off the first time the Random Interval linked to turn the Effect off would screw it up.

    This will essentially give you Random (sporadic) Effects linked to a Hit Trigger...


    Thanks!
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