Hi all, i have just finished my second track (Volc Aah No! ..... it will be available to download in about 5hrs when i get away from work (well i say work but what i actually mean is track testing!!), and ive noticed in parts that my rider seems to be in slow motion, this is not a major problem as it looks quite cool where it does it in the track, but i would like to know for future reference what is causing it, also is there a tutorial explaining all the error messages ie: too many particles/physics objects etc and how to avoid them, hope someone can help.
many thanks
k2n
The "slow motion" is something that was visible in Trials HD as well. It's basically just a performance issue - your game can't run the track at full speed anymore. This can be quite easily fixed by deleting some objects/lights/effects/logic until the perormance goes up.Originally Posted by k2nph
Are you sure your not watchin replays with your finger on LB
Go to the area's where you get the slow motion and edit the properties of everything not on the driving line to 'Decoration only' as well as try not to use the terrain editor stacked together too much or lots of physics based objects.
thanks for your replies, i will put them to good effect on my next track as the track has already been uploaded, i think it would be the too many items thing as i built the whole volcano from scratch and didnt want any holes/see through bits or unreal looking stuff so went overkill, this is only my second track so things will get better, if you could check it out and rate it for me it would be appreciated hope u enjoy
"volc aah no!"
dont throw ur controllers on the battlements !!
k2n
Other slow-down suspects are too many light sources (especially dynamic lights), and draw distance.