Make LS down, left, right, up, down-left, down-right, up-left, and up-right to all work smoothly together? Whenever I do it for my turret, it just makes jagged movements. I would just use the left stick value and the horizontal value but I don't want my character to turn wherever it wants to, it needs to face in the direction of where the enemies are coming. As in, I want my character to not be able to turn when it hits a certain value.
Anyway I can fix this? Thanks.
I would say either interpolate the movement somehow or you will have to implement curved data source into the movement.
Hmm...I'll see if I can work it out like that.Originally Posted by thebeardo
It's a lot harder making a turret than I thought...
If you want it not to turn when it hits a certain value, just set up one of those object info data source thingymajigs, connected to a filter, connected to 2 state events, connected to the button trigger used to control that direction of movement.