1. #1

    Is there a way that I can...

    Make LS down, left, right, up, down-left, down-right, up-left, and up-right to all work smoothly together? Whenever I do it for my turret, it just makes jagged movements. I would just use the left stick value and the horizontal value but I don't want my character to turn wherever it wants to, it needs to face in the direction of where the enemies are coming. As in, I want my character to not be able to turn when it hits a certain value.

    Anyway I can fix this? Thanks.
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  2. #2

    Re: Is there a way that I can...

    I would say either interpolate the movement somehow or you will have to implement curved data source into the movement.
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  3. #3

    Re: Is there a way that I can...

    Originally Posted by thebeardo
    I would say either interpolate the movement somehow or you will have to implement curved data source into the movement.
    Hmm...I'll see if I can work it out like that.

    It's a lot harder making a turret than I thought...
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  4. #4

    Re: Is there a way that I can...

    If you want it not to turn when it hits a certain value, just set up one of those object info data source thingymajigs, connected to a filter, connected to 2 state events, connected to the button trigger used to control that direction of movement.
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