1. #1

    multiple contradicting controller triggers

    Hi all, I ssearched for this but couldn't find any topics on it.

    I would like to set up a section in a track where the player loses control of the bike. In this section I want the bike to accelerate to a point, then brake; and during this I want to disable the other controls (so the player can't interfere with what's happening).

    If it was possible I would have simply set a trigger at the start of the section linked to a splitter then to two state events -- one that would enable a "controller gas - stuck" and on that would enable a "controller brake - disabled"; then when the bike reaches the point I want to stop I'd have another trigger linked to a splitter then to four state events -- one disabling the "controller gas - stuck" and another disabling the "controller brake - disabled", then one enabling a "controller gas - disabled" and one enabling a "controller brake - stuck". Unfortunately, the game won't allow multiple contradicting , even if they are never enbaled at the same time.

    First, Is there something like the state event that can switch the option on the controller trigger from "stuck" to "disabled", and vice versa?

    If not, can anybody tell me a way that is possible to achieve the same effect that I want?
    Share this post

  2. #2

    Re: multiple contradicting controller triggers

    From this post:

    how to change 'physics type' in advanced physics using trig
    http://www.redlynxgame.com/forum/vie...hp?f=83&t=9111

    Originally Posted by sipe
    Sliders, checkboxes, values etc can be feed from variable datasources. Use 'Y' to pick physics type from the variable and use trigger + set value to change physics type.

    Sliders:
    0 = first option
    1 = second option
    2 = third option
    etc...

    Checkboxes:
    0 = unchecked
    1 = checked
    Share this post

  3. #3

    Re: multiple contradicting controller triggers

    Thanks!
    Share this post