1. #351

    Re: morfyboys EVO track thread.(need help.skill game)

    its actually easier than 007 said
    just put a 2 input operand min( min speed, and the gas value) and use that
    jus somewhere before the SVE
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  2. #352
    Morfyboy's Avatar Senior Member
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    Re: morfyboys EVO track thread.(need help.skill game)

    ah right...ask no questions lol.. btw guys,JBens idea worked.. ill try the other to see sparky..helps me understand better..


    thnx guys
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  3. #353
    dasraizer's Avatar Senior Member
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    Re: morfyboys EVO track thread.(need help.skill game)

    howdy, i think i'd do it a little different

    i'd have a VDS for speed that:-

    buttons:
    'On Press' state disable interval trigger controlled in 'On Release'
    'On Down' increases this speed VDS by some fraction thats then filtered to max speed and clamped to max speed if it tries to exceed it
    'On Release' ->state event on->interval trigger that decreases speed VDS and filters that to see if its less equal to minimum speed, if so state event off the interval and clamp minimum speed.

    then in your plane OPE code add a set value that increases the move forward by the speed vds.
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  4. #354

    Re: morfyboys EVO track thread.(need help.skill game)

    Jeez, everyone's a critic
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  5. #355
    dasraizer's Avatar Senior Member
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    Re: morfyboys EVO track thread.(need help.skill game)

    hehe Jben, its why i love coding, theres so many ways to do the same thing , can even OnPress Set speed VDS to maximum speed and let the VDS interpolate to that speed and then onrelease set it back to minimum, again it will interpolate down to the min speed.
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  6. #356
    Morfyboy's Avatar Senior Member
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    Re: morfyboys EVO track thread.(need help.skill game)

    hehe.. this is fun so decided to do this..

    JBens worked a treat with my set up..
    sparky..didnt work.still stops, but that could be the way ive got it..
    Des....couldnt really figure it out and how to fit it in..so im unsure..


    but, thnx guys..you 3 always come through
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  7. #357

    Re: morfyboys EVO track thread.(need help.skill game)

    To be fair, I think Sparky had the easiest solution. I would have used that in my Fighter Pilot game if I'd realised but I went with the filter option instead.
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  8. #358
    Morfyboy's Avatar Senior Member
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    Re: morfyboys EVO track thread.(need help.skill game)

    i bet they are all as effective as each other..i already had something in place, and this time it was JBens that i could attach to mine...thats all it was..im not saying anyones wrong, cos i know they wouldnt be...
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  9. #359
    Morfyboy's Avatar Senior Member
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    Re: morfyboys EVO track thread.(need help.skill game)

    my next task is bombs and rockets...this will be fun..
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  10. #360

    Re: morfyboys EVO track thread.(need help.skill game)

    Rockets will be easy, bombs are hard. There's a good reason for this but I'll leave that for you to figure out unless you want to know it now.

    If you figure it out how to have bombs you'll have to let me know.
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