1. #1

    Rider speed imulse

    So what I am trying to do is make it so once my character hits a certain speed with the x velocity tool it will make an impulse. Example: when rider reaches 5 velocity send impulse to explosion. Any help on this?
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  2. #2

    Re: Rider speed imulse

    Use a Generic Filter that checks the bike's speed via a Game Variable Data Source as it's first Comparison Value.
    Set the Operation to 'Equals' and the second Comparison Value to whatever speed you want it to trigger at (20000 is moving very fast). Then on True Event would be whatever you want the event to be.

    Remember to add an Interval Trigger to send an impulse to the Generic Filter!
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  3. #3

    Re: Rider speed imulse

    Originally Posted by katamariUK
    Use a Generic Filter that checks the bike's speed via a Game Variable Data Source as it's first Comparison Value.
    Set the Operation to 'Equals' and the second Comparison Value to whatever speed you want it to trigger at (20000 is moving very fast). Then on True Event would be whatever you want the event to be.

    Remember to add an Interval Trigger to send an impulse to the Generic Filter!
    Still confused On it, I have a game character speed data source and a filter also a bike detach event I just can't get an impulse out of it mind explaining into detail for me
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  4. #4

    Re: Rider speed imulse

    Here's a quick step by step guide:
    -Create an Interval Trigger. Set its interval to 1.
    -Create a Generic Filter. Set its operation to "greater".
    -Create a Game Variable Data Source.
    -Link interval trigger to generic filter.
    -Select generic filter and press Y on comparison value 1 and select the game variable data source. Comparison value 2 should be the maximum speed, you'll have to experiment with that to find a good number.
    -Choose "select true event" on the generic filter and select whatever event you want activated when speed has been exceeded.

    If you're linking it to a bike detach event, make sure to select bike parts on that event, otherwise it won't do anything.
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  5. #5

    Re: Rider speed imulse

    Originally Posted by Sectus
    Here's a quick step by step guide:
    -Create an Interval Trigger. Set its interval to 1.
    -Create a Generic Filter. Set its operation to "greater".
    -Create a Game Variable Data Source.
    -Link interval trigger to generic filter.
    -Select generic filter and press Y on comparison value 1 and select the game variable data source. Comparison value 2 should be the maximum speed, you'll have to experiment with that to find a good number.
    -Choose "select true event" on the generic filter and select whatever event you want activated when speed has been exceeded.

    If you're linking it to a bike detach event, make sure to select bike parts on that event, otherwise it won't do anything.
    Yes thanks a lot, the equals did not work but the greater than did. Thanks again
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