1. #1

    Need to disable an Interval Trigger

    I've been trying for the last hour or so to see if I can disable an Interval Trigger but just can't work out how...

    Basically I need the trigger to disable when the game ends!
    According to the State Event description, this is supposed to switch Triggers ON and OFF but I can't connect it to the trigger...

    Can anyone help me with this please?
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  2. #2

    Re: Need to disable an Interval Trigger

    Have you tried a state event?
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  3. #3

    Re: Need to disable an Interval Trigger

    Originally Posted by James24993
    Have you tried a state event?
    YES! and I just realised what I was doing, you can select TARGET or FILTER from the State Event and I was selecting FILTER, for some reason my brain didn't seem to register or see the TARGET selection.

    I can't beleive it took me so long to see that... I need new glasses!
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  4. #4

    Re: Need to disable an Interval Trigger

    Originally Posted by JediJunky
    Originally Posted by James24993
    Have you tried a state event?
    YES! and I just realised what I was doing, you can select TARGET or FILTER from the State Event and I was selecting FILTER, for some reason my brain didn't seem to register or see the TARGET selection.

    I can't beleive it took me so long to see that... I need new glasses!
    If it makes you feel better, I spent 3 hours on saturday wondering why my object postion even wasn't working, only to realise it was because the state event connected to it was set to turn it OFF the whole time.
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  5. #5

    Re: Need to disable an Interval Trigger

    Originally Posted by James24993
    If it makes you feel better, I spent 3 hours on saturday wondering why my object postion even wasn't working, only to realise it was because the state event connected to it was set to turn it OFF the whole time.
    This is starting to sound more and more similar to programming! "Why isn't this code working!? I've gone through everything 5 times and nothing is wrong! ...oh, that x is supposed to be a y, whoops."
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  6. #6

    Re: Need to disable an Interval Trigger

    Originally Posted by Sectus
    Originally Posted by James24993
    If it makes you feel better, I spent 3 hours on saturday wondering why my object postion even wasn't working, only to realise it was because the state event connected to it was set to turn it OFF the whole time.
    This is starting to sound more and more similar to programming! "Why isn't this code working!? I've gone through everything 5 times and nothing is wrong! ...oh, that x is supposed to be a y, whoops."

    Haha, so true. I think we have all been there.

    I had custom cameras set up to display text instructions on a billboard each time you hit a checkpoint for one of my skill games, since there were multiple 'instructions' for each section of the map and you can't set that up normally.

    Anyways, I saved all the code to a Favorite, and then inserted it for each checkpoint. The problem was all the future checkpoints were stuck in the custom camera and wouldn't exit like the first one.

    Took me a long while to realize that I didn't copy the checkpoints themselves, and therefore the 'reset on checkpoint restart' wasn't disabled, and therefore the trigger caused the player to reset at the checkpoint, which triggered the player to reset at the checkpoint, which triggered the player to reset at the checkpoint....... yeah.
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