1. #1

    Does Redlynx expect me to be some kind of intelligent person

    I mean, the stuff in the editor is so hard to understand. Then I mean the stuff in the triggers section.

    I just don't understand most of the things what they do. I try to make things but it never really works like I want to. Maybe it's because I'm dutch and everything is english. But setting it to dutch language is still too complicated for me. @___@
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  2. #2
    Nytmair's Avatar Senior Member
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    Mar 2014
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    Re: Does Redlynx expect me to be some kind of intelligent pe

    Take the time to watch all of the editor tutorial vids at youtube.com/redlynxtv !!
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  3. #3

    Re: Does Redlynx expect me to be some kind of intelligent pe

    If you have programming experience, it helps a lot. If you view impulses as 'Do', Filters as 'If', and Events as various functions, it becomes relatively simple.

    E.g. to move object1 to object2's position if object1 is lower than object2, I could use the following pseudocode:

    [code:22mcpaas]Do
    If (GenericFilter("Less Than", Height(Object2, Object1), 0))
    True: ObjectPositionEvent( // global, not local!
    X:ObjectInfoDataSource(Object2, "Position X"),
    Y:ObjectInfoDataSource(Object2, "Position Y"),
    Z:ObjectInfoDataSource(Object2, "Position Z")
    )->Object1
    False: Do nothing
    EndIf
    While True // Interval Trigger with interval set to 1[/code:22mcpaas]

    And to answer your question... either intelligent or persistent. When it comes to coding, both can work out - though I'd take an intelligent coder who can follow best practices over a persistent coder who hacks things together any day...
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  4. #4

    Re: Does Redlynx expect me to be some kind of intelligent pe

    Originally Posted by Akaji
    If you have programming experience, it helps a lot. If you view impulses as 'Do', Filters as 'If', and Events as various commands, it becomes relatively simple.

    E.g. to move object1 to object2's position if object1 is lower than object2, I could use the following pseudocode:

    [code:c8gkspfu]Do
    If (GenericFilter("Less Than", Height(Object2, Object1), 0))
    True: ObjectPositionEvent( // global, not local!
    X:ObjectInfoDataSource(Object2, "Position X"),
    Y:ObjectInfoDataSource(Object2, "Position Y"),
    Z:ObjectInfoDataSource(Object2, "Position Z")
    )->Object1
    False: Do nothing
    EndIf
    While True // Interval Trigger with interval set to 1[/code:c8gkspfu]

    0____0

    I guess it's for the best if I just kill myself.
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  5. #5
    RetiredRonin's Avatar Senior Community Manager
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    Sep 2012
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    Ubisoft NC Office
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    7,343

    Does Redlynx expect me to be some kind of intelligent person

    Lol.

    Just view the tutorials and experiment. You'll be ok.
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  6. #6

    Re: Does Redlynx expect me to be some kind of intelligent pe

    Originally Posted by Akaji
    If you have programming experience, it helps a lot. If you view impulses as 'Do', Filters as 'If', and Events as various functions, it becomes relatively simple.

    E.g. to move object1 to object2's position if object1 is lower than object2, I could use the following pseudocode:

    [code:3c7dqfrf]Do
    If (GenericFilter("Less Than", Height(Object2, Object1), 0))
    True: ObjectPositionEvent( // global, not local!
    X:ObjectInfoDataSource(Object2, "Position X"),
    Y:ObjectInfoDataSource(Object2, "Position Y"),
    Z:ObjectInfoDataSource(Object2, "Position Z")
    )->Object1
    False: Do nothing
    EndIf
    While True // Interval Trigger with interval set to 1[/code:3c7dqfrf]

    And to answer your question... either intelligent or persistent. When it comes to coding, both can work out - though I'd take an intelligent coder who can follow best practices over a persistent coder who hacks things together any day...
    I can vouch for that. Just having a semester's worth of beginning C++ helps tremendously! Persistence is also a helpful trait. Just keep experimenting and you'll start to understand how things work.
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  7. #7
    Happyflow's Avatar Senior Member
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    Apr 2014
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    1,001

    Re: Does Redlynx expect me to be some kind of intelligent pe

    I just see it coming PEGI Intellect Rating.
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  8. #8

    Re: Does Redlynx expect me to be some kind of intelligent pe

    Originally Posted by ShiftySamurai
    Lol.

    Just view the tutorials and experiment. You'll be ok.
    Experiment! Exactly what I've been doing with some of those Data Sources at the moment and you do quickly learn what they do.
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  9. #9

    Re: Does Redlynx expect me to be some kind of intelligent pe

    Originally Posted by JediJunky
    Originally Posted by ShiftySamurai
    Lol.

    Just view the tutorials and experiment. You'll be ok.
    Experiment! Exactly what I've been doing with some of those Data Sources at the moment and you do quickly learn what they do.
    +1

    I'm still having ideas way above my competence level, but trial and error is working well, and I'm becoming a more fluent "programmer"!
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  10. #10

    Re: Does Redlynx expect me to be some kind of intelligent pe

    Originally Posted by Akaji
    If you have programming experience, it helps a lot. If you view impulses as 'Do', Filters as 'If', and Events as various functions, it becomes relatively simple.

    E.g. to move object1 to object2's position if object1 is lower than object2, I could use the following pseudocode:

    [code:2om9feuk]Do
    If (GenericFilter("Less Than", Height(Object2, Object1), 0))
    True: ObjectPositionEvent( // global, not local!
    X:ObjectInfoDataSource(Object2, "Position X"),
    Y:ObjectInfoDataSource(Object2, "Position Y"),
    Z:ObjectInfoDataSource(Object2, "Position Z")
    )->Object1
    False: Do nothing
    EndIf
    While True // Interval Trigger with interval set to 1[/code:2om9feuk]

    And to answer your question... either intelligent or persistent. When it comes to coding, both can work out - though I'd take an intelligent coder who can follow best practices over a persistent coder who hacks things together any day...

    Is this some kind of sick joke?
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