Originally Posted by Dr4gOnsFuRy
This has helped me quite a bit as I was after the same thing, I just have one question which I can't seem to figure out. When my rider hits the area trigger to receive the points, he will hit the 2nd area trigger which sends him back to the first checkpoint, is there any way to delay this so he don't go to the first checkpoint straight away? I have him landing in a box which holds both the triggers for the points and the reset to checkpoint, the thing is you don't see him land in the box which is why I would like a delay before he gets sent to the checkpoint. I tried using an Impulse Delay Filter but couldn't get it to work. Any help would be great, thanks.
Hit Trigger for reset to checkpoint > Impulse Delay Filter > Reset event
That should work, I don't know why you would be having problems otherwise. When you hit the area trigger, the impulse is sent to the delay filter and then after the delay, the impulse hits the reset event and the rider is reset.
Make sure you set an adequate value for the delay - 60 ticks is 1 second.
Also, for efficiency, you could actually just get rid of the second area trigger all together and delay the one for the points through an impulse splitter.