When making a skill game i would like to know how to make round 1,round 2, round 3 etc thanks in advance.
Anyone? I'm looking to do this as well.
Without trying it myself (which is where I usually would find subtle issues, etc) I would think you could just use an Area Trigger connected to a Player Event set to move the rider to a checkpoint or a driving line.
This way when you are lets say doing a high jump contest, when you hit the area trigger after the first jump (round 1) you would be teleported back to the start of the map, initiating round 2.
Is that what you mean?
Yeah thanks man i'll give this a tryOriginally Posted by MikeBMT.
Ok so it works but it resets my score when it resets to checkpoint.
Make sure "Reset In Checkpoint Restart" isn't on on your scoring value.
I'm guessing you could use the 'Data Sources' also at this point to store your score values of each round... just a thought!![]()
This has helped me quite a bit as I was after the same thing, I just have one question which I can't seem to figure out. When my rider hits the area trigger to receive the points, he will hit the 2nd area trigger which sends him back to the first checkpoint, is there any way to delay this so he don't go to the first checkpoint straight away? I have him landing in a box which holds both the triggers for the points and the reset to checkpoint, the thing is you don't see him land in the box which is why I would like a delay before he gets sent to the checkpoint. I tried using an Impulse Delay Filter but couldn't get it to work. Any help would be great, thanks.