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Smooth animation problem
I'm trying to make a bomber game where you are inside a ww2 bomber doing a bombing run.
So far I got the basic mechanics working but I'm having trouble with the animation. I make the bomber fly forward by taking it's X value and adding 1 for each impulse. This makes it move smoothly but VERY fast. This also makes the bomb attached underneath sway violently back and forth
If I reduce the rate of impulses, movement goes slower, but terribly choppy.
So my question is: is there a way to make it move slower but still smooth? like adding a value less than 1 on every impulse?
(to see the problem in action, i shared the track: "Bomber v0.2" GT: Ivar360)
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Re: Smooth animation problem
You could try taking the value given on every impulse, setting it up to a 2 input operator, and setting that up to divide that value by a certain amount to make it smaller. I honestly don't know if this will work as I've only just started using data sources, so sorry if I'm talking complete nonsense.
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Re: Smooth animation problem
Is there a reason you can't use a curve data source?
If you don't know how:
Constant Interval Trigger on a Object Position Event where the X value object is Curve Data Source.
With the Curve Data Source the 'End' is how far you want the bomber to fly, and the 'duration' is how long you want it to take to get to the end. Should always be super smooth.
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Re: Smooth animation problem
The curve data source did it!
thanks!
My error was in using a 2-input operator for this. Smooth movement now