Anyone know how to do this effect? Basically turning the bike 180 degrees so you get a track which goes right to left, or lets you drive left to right while upside down.
I was able to get this effect working once accidentally when I had an object with a high momentum hit the bike which flipped it around. But I can't find a way to do this reliably. Object position event seemed to be the most obvious way to do this, but it seems to be illegal to make that apply to the bike. Anyone with ideas regarding this?
Hmmm...Maybe have a bike holder trap the bike, then make it flip really fast?
just move the game camera to the other side of the rider. if you want the leaning to work right as well you will need to have some scripting.
Thanks for the suggestions. The camera trick is a good idea but I wanted a true way of driving the opposite way. I tried something similar to james' suggestion and I got it working. I set up an object which is glued to the bike via a physics joint, and then set up events which quickly rotates it 180 degrees. The effect looks really odd, but it does work.
That certainly would become possible I think! It's working pretty well right now except for the fact that the flip animation looks extremely weird. But I may just have to accept that as a side effect. I got the leaning flipped as well, which was surprisingly easy to set up thanks to the bike control event.
Sounds cool. Perhaps a flash of light or something could distract from the weird animation.Originally Posted by Sectus