-
Physics Triggers
I can't get my physics trigger to work. I am attempting to send a car rolling down a ramp and across the driving line, and crash into another car right before my rider gets there. I've placed an area trigger upstream a little bit, and connected it to a "physics" event trigger via the "on hit" button, then chose the car on the ramp as the target of the physics event trigger. Everything looks like it will work, I have the visible blue and red lines, but nothing happens when my rider passes through the area trigger. The car physics is enabled, and the physics event box is set to "on". I've tried turning both of these on or off, but still no luck. ???????
-
Re: Physics Triggers
Have you checked whether the car is within the physics bubble?
-
Re: Physics Triggers
Definitely sounds like you don't have the cars close enough to the physics bubble. Try selecting it (it's the red square in front of the player) and increase the radius, or move it closer to the background (note that this can be lead to performance issues if you have too many physics objects active at the same time).
If you can't get the cars close enough, you'll have to get this working via object position events, which require really complex chains of events as far as I know.