Here's the tracks I've made so far!
"Biker vs Pianos" hard skill game
A skill game where you drive back and forth avoiding falling pianos. It's a lot harder than it sounds!
"Extremely Extreme" beginner track
My friend got a good idea for a track after we kept failing extreme tracks over and over again. What about a feel good track where nothing is frustrated and it's all about being happy and relaxed? So with that in mind, I made a track... which ended up looking exactly like an extreme track! Despite its looks, it's not quite as difficult as you'd expect.
"Caber Tossing" skill game!
This is kinda self explanatory. I tried to make sure it's as realistic as possible, so all the cabers are equipped with afterburners just like real trees.
![]()
Added a video of the "extremely extreme" track.
I'm planning on doing another similar track as that one, but I'm not sure which difficulty I should aim for. What do people here think? Should I go for beginner-like difficulty again or something like medium?
I'd say a medium would be good! Saying that, though, I haven't tried your tracks yet (will when I get home) so I haven't got a feel for how you create them.
Also,Originally Posted by Sectus![]()
When you try the track, I think you'll understand why I chose it to be beginner difficultyBut that did make the track have less replayability.
Dude, Extremely Extreme is hilariously hilarious!Looking forward to the next instalment!
But Caber Tossing... THAT is where I spent all my time, just trying to get that Platinum! Did it, finally. Good work, though, dude, that's a great game. You should do another of those from higher up, with maybe 5 afterburners... See what people can do!
Great work, though - If you don't mind I'm gonna friend request ya, so I can keep an eye on what you come up with!![]()
Thanks for the compliments! I am planning on making a sequel on each of those, but I will also make them in somewhat different styles. For the caber toss skill game, there's one specific thing I wanna change ( I've already planned out some other changes to it) and that's the afterburner. As far as I know, the ideal strategy right now with the afterburner is to use them all right away once you launch the caber. Which means there isn't a lot of decision making going on. I was considering a system where the after burner becomes more powerful the closer the caber is to the ground, but I'm not completely sure. Maybe there's other ways to make it more interesting.Originally Posted by Ojotango
Yeah, all three afterburners at the beginning does seem to be the best plan. I think it's because the height and distance are required for a good score, if it was just distance it might be better to spread them out. However, I like that it's height and distance, so that doesn't really help. Your idea of them getting more powerful closer to the ground sounds like a good fix.
I don't mean to seem rude saying this, so don't take it the wrong way, but are you planning on making a proper track at some point? You have some great ideas, and I don't think you should just do (for want of a better word) 'gimmicky' tracks. As I say, I enjoyed them all, and look forward to their sequels, but I'd love to see what you can do on a serious track!
I'll probably always lean towards these more crazy types of tracks. They take better advantage of my strengths as well. I'm definitely best at doing various stuff with triggers and events. I don't think I'm very good at creating fun obstacles and making good scenery for a track. I do have a ton of ideas written down, with a few of them actually being normal-ish levels, but I dunno if I'll ever make those ideas. A few of them has already been made by others anyway. I had the idea for a track where you go to space and an idea of a track where you drive on a moving train, and those ideas have already been made by others.Originally Posted by Ojotango
That's absolutely fair enough! I shall continue to look forwards to your crazy tracks and ideas, then!
There're plenty of people making standard tracks, anyway, and Extremely Extreme was nothing like anything else, so I can see where you're coming from!