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Help With Fireworks
Hi, how do you set the fireworks so they go off when you pass through a trigger and dont go off every time you restart form a check point or start the track?
This is my set up, Area Trigger - Effect Event - Fireworks
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Trials Developer
Re: Help With Fireworks
Area trigger does have property "reset in checkpoint restart" and if you uncheck that + check disable after hit, you will get only one impulse for that area trigger.
Full restart will reset everything, you can't have "stored" states between full restarts.