1. #1

    Terrain Editor Is Not Pretty

    I have been trying to make a CLEAN LOOKING, very long, semi-flat plane for a while now; to no avail btw. If I edit the terrain by +-10' in the y axis the shading and smooth edges of the texture become mangled to the point of no repair, even after deleting the placed texture/terrain mod...... Heck, even after I decide to give up and select New Track or Exit To The Main Menu, the ground is still rendering shadows incorrectly.

    *Upon deleting some Sea Walls I saw that even the Devs had this problem.
    Is this going to be fixed so I can hold off on some track ideas and save myself some mental anguish?
    Or is this just the norm and I should learn to deal with it?


    All I want to do is get rid of the ill-rendered shadows on top of the terrain I've just modded. Any tips?
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  2. #2

    Re: Terrain Editor Is Not Pretty

    Disabling the decals screws up the shading. A quick toggle-on-toggle-off to the decal checkbox should update the shading to align properly.
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  3. #3

    Re: Terrain Editor Is Not Pretty

    I've also been having a little trouble with the terrain modification tool. There is a small hill on a part of the map i'm working with that i want to remove and just flatten out the surface but what ever I try I can't get it to work. I watched the terrain mod tool tutorial video but still no idea what to do.

    I have selected Hill and scaled the area to match the hill that is already there and then tried to reduce the height but it won't let me reduce it. The Flat option doesn't appear to do anything either and if I select hole it just looks weird.

    I guess I just need to keep trying but thought I would just ask to see if I am missing something?
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  4. #4

    Re: Terrain Editor Is Not Pretty

    Originally Posted by 2000mph
    I've also been having a little trouble with the terrain modification tool. There is a small hill on a part of the map i'm working with that i want to remove and just flatten out the surface but what ever I try I can't get it to work. I watched the terrain mod tool tutorial video but still no idea what to do.

    I have selected Hill and scaled the area to match the hill that is already there and then tried to reduce the height but it won't let me reduce it. The Flat option doesn't appear to do anything either and if I select hole it just looks weird.

    I guess I just need to keep trying but thought I would just ask to see if I am missing something?
    Try using the Terrain Shaping- 'Flat' tool set to Height Type- 'Flatten'. I flattened a whole area of hills and dips to be a constant flat area this way.
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  5. #5

    Re: Terrain Editor Is Not Pretty

    Do you know the "Initiative Industries" location? If you just delete all base objects, and use the terrain shaper to make the asphalt look dusty, gravel or something else, you will have a BIG area to work on. Completely flat.
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  6. #6

    Re: Terrain Editor Is Not Pretty

    cool thanks I'll try that tonight.

    Having a big flat area to create a track in is handy, but often I find an interesting bit of the existing map I want to use and then just continue the driving line straight onwards from there and end up with a big hill in the way or something. I know once I perfect using the terrain tools I'll find the whole thing a lot easier to shape the landscape around my driving line instead of having to curve my driving line around.

    Still i'm having lots of fun with the edittor, I may even get round to finishing a track and share it some day.
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  7. #7

    Re: Terrain Editor Is Not Pretty

    Originally Posted by katamariUK
    Originally Posted by 2000mph
    I've also been having a little trouble with the terrain modification tool. There is a small hill on a part of the map i'm working with that i want to remove and just flatten out the surface but what ever I try I can't get it to work. I watched the terrain mod tool tutorial video but still no idea what to do.

    I have selected Hill and scaled the area to match the hill that is already there and then tried to reduce the height but it won't let me reduce it. The Flat option doesn't appear to do anything either and if I select hole it just looks weird.

    I guess I just need to keep trying but thought I would just ask to see if I am missing something?
    Try using the Terrain Shaping- 'Flat' tool set to Height Type- 'Flatten'. I flattened a whole area of hills and dips to be a constant flat area this way.
    katamariUK, I have used this feature a few times, but I am always afraid to now, as it has crashed my xbox twice. Have you run into that problem at all?

    It's almost as if the flattening of a large hill is too complex.
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  8. #8

    Re: Terrain Editor Is Not Pretty

    Originally Posted by MikeBMT
    Originally Posted by katamariUK
    Originally Posted by 2000mph
    I've also been having a little trouble with the terrain modification tool. There is a small hill on a part of the map i'm working with that i want to remove and just flatten out the surface but what ever I try I can't get it to work. I watched the terrain mod tool tutorial video but still no idea what to do.

    I have selected Hill and scaled the area to match the hill that is already there and then tried to reduce the height but it won't let me reduce it. The Flat option doesn't appear to do anything either and if I select hole it just looks weird.

    I guess I just need to keep trying but thought I would just ask to see if I am missing something?
    Try using the Terrain Shaping- 'Flat' tool set to Height Type- 'Flatten'. I flattened a whole area of hills and dips to be a constant flat area this way.
    katamariUK, I have used this feature a few times, but I am always afraid to now, as it has crashed my xbox twice. Have you run into that problem at all?

    It's almost as if the flattening of a large hill is too complex.
    I've crashed 3 times now (all in editor). sorry but I'm going bold- Who in the heck was the programmer who handled the tangents and the re-evaluating of those tangents??? Did he come in on before and "finish" before the final build ver.? It seems as if there's no equation to feather/connect the terrain patches together, and/or the equations don't go far enough into detail (Per Sq Inch)

    Yes I 'could' use the flatten option but if there are any textures near by with a slope >~ .2 a trail of stepping vars (equations representing ROC per unit of measure) starring me in the face with their flashing line buddies right behind them (no texture/clear flashing when rendering).'

    Trials Trails Trials. My tracks are actually being limited by the inability to create clean looking wall/ground faces (i guess thats why u hid them behind cement and cliff rocks). Im not pissed at you guys, I just expected more attention to detail. Instead, the ground flickers while trying to decide what texture+shadow to render in-between the 'gaps' ur programming left behind, and the new editors controller setup leaves me doing 3 times the work of a properly thought-out layout.

    Im guessing the maps were created on PC, only leaving the small minor tweaks to be dealt with on the Xbox's editor. If a complicated and scenery rich map was made using the Xbox's editor the quirks would've been nixed (or at least noticed).

    Sorry to rant (and use terrible sentence structure :}) but I have so many maps that are 10% done b/c the editor is physically limiting the true potential of where I can take my maps using the map editor by punishing creativity with mismatched tangents (textures).

    I do love the game, don't get me wrong. I love it! but the fact that so many things that could've made this game great were completely overlooked by playing as a Dev and not a Player. (Menus, Search, Cam(editor), Editor Flow) I could go on and on. Hey maybe it's just me, but a 1-2 step process is a lot faster than a 4-5 step process.
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  9. #9

    Re: Terrain Editor Is Not Pretty

    Originally Posted by Quiksilver421
    Originally Posted by MikeBMT
    Originally Posted by katamariUK
    Originally Posted by 2000mph
    I've also been having a little trouble with the terrain modification tool. There is a small hill on a part of the map i'm working with that i want to remove and just flatten out the surface but what ever I try I can't get it to work. I watched the terrain mod tool tutorial video but still no idea what to do.

    I have selected Hill and scaled the area to match the hill that is already there and then tried to reduce the height but it won't let me reduce it. The Flat option doesn't appear to do anything either and if I select hole it just looks weird.

    I guess I just need to keep trying but thought I would just ask to see if I am missing something?
    Try using the Terrain Shaping- 'Flat' tool set to Height Type- 'Flatten'. I flattened a whole area of hills and dips to be a constant flat area this way.
    katamariUK, I have used this feature a few times, but I am always afraid to now, as it has crashed my xbox twice. Have you run into that problem at all?

    It's almost as if the flattening of a large hill is too complex.
    I've crashed 3 times now (all in editor). sorry but I'm going bold- Who in the heck was the programmer who handled the tangents and the re-evaluating of those tangents??? Did he come in on before and "finish" before the final build ver.? It seems as if there's no equation to feather/connect the terrain patches together, and/or the equations don't go far enough into detail (Per Sq Inch)

    Yes I 'could' use the flatten option but if there are any textures near by with a slope >~ .2 a trail of stepping vars (equations representing ROC per unit of measure) starring me in the face with their flashing line buddies right behind them (no texture/clear flashing when rendering).'

    Trials Trails Trials. My tracks are actually being limited by the inability to create clean looking wall/ground faces (i guess thats why u hid them behind cement and cliff rocks). Im not pissed at you guys, I just expected more attention to detail. Instead, the ground flickers while trying to decide what texture+shadow to render in-between the 'gaps' ur programming left behind, and the new editors controller setup leaves me doing 3 times the work of a properly thought-out layout.

    Im guessing the maps were created on PC, only leaving the small minor tweaks to be dealt with on the Xbox's editor. If a complicated and scenery rich map was made using the Xbox's editor the quirks would've been nixed (or at least noticed).

    Sorry to rant (and use terrible sentence structure :}) but I have so many maps that are 10% done b/c the editor is physically limiting the true potential of where I can take my maps using the map editor by punishing creativity with mismatched tangents (textures).

    I do love the game, don't get me wrong. I love it! but the fact that so many things that could've made this game great were completely overlooked by playing as a Dev and not a Player. (Menus, Search, Cam(editor), Editor Flow) I could go on and on. Hey maybe it's just me, but a 1-2 step process is a lot faster than a 4-5 step process.
    what do you want for $15? jeez!
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  10. #10

    Re: Terrain Editor Is Not Pretty

    Originally Posted by billymagnum
    Originally Posted by Quiksilver421
    Originally Posted by MikeBMT
    Originally Posted by katamariUK
    Originally Posted by 2000mph
    I've also been having a little trouble with the terrain modification tool. There is a small hill on a part of the map i'm working with that i want to remove and just flatten out the surface but what ever I try I can't get it to work. I watched the terrain mod tool tutorial video but still no idea what to do.

    I have selected Hill and scaled the area to match the hill that is already there and then tried to reduce the height but it won't let me reduce it. The Flat option doesn't appear to do anything either and if I select hole it just looks weird.

    I guess I just need to keep trying but thought I would just ask to see if I am missing something?
    Try using the Terrain Shaping- 'Flat' tool set to Height Type- 'Flatten'. I flattened a whole area of hills and dips to be a constant flat area this way.
    katamariUK, I have used this feature a few times, but I am always afraid to now, as it has crashed my xbox twice. Have you run into that problem at all?

    It's almost as if the flattening of a large hill is too complex.
    I've crashed 3 times now (all in editor). sorry but I'm going bold- Who in the heck was the programmer who handled the tangents and the re-evaluating of those tangents??? Did he come in on before and "finish" before the final build ver.? It seems as if there's no equation to feather/connect the terrain patches together, and/or the equations don't go far enough into detail (Per Sq Inch)

    Yes I 'could' use the flatten option but if there are any textures near by with a slope >~ .2 a trail of stepping vars (equations representing ROC per unit of measure) starring me in the face with their flashing line buddies right behind them (no texture/clear flashing when rendering).'

    Trials Trails Trials. My tracks are actually being limited by the inability to create clean looking wall/ground faces (i guess thats why u hid them behind cement and cliff rocks). Im not pissed at you guys, I just expected more attention to detail. Instead, the ground flickers while trying to decide what texture+shadow to render in-between the 'gaps' ur programming left behind, and the new editors controller setup leaves me doing 3 times the work of a properly thought-out layout.

    Im guessing the maps were created on PC, only leaving the small minor tweaks to be dealt with on the Xbox's editor. If a complicated and scenery rich map was made using the Xbox's editor the quirks would've been nixed (or at least noticed).

    Sorry to rant (and use terrible sentence structure :}) but I have so many maps that are 10% done b/c the editor is physically limiting the true potential of where I can take my maps using the map editor by punishing creativity with mismatched tangents (textures).

    I do love the game, don't get me wrong. I love it! but the fact that so many things that could've made this game great were completely overlooked by playing as a Dev and not a Player. (Menus, Search, Cam(editor), Editor Flow) I could go on and on. Hey maybe it's just me, but a 1-2 step process is a lot faster than a 4-5 step process.
    what do you want for $15? jeez!
    Man, man, man Ok, i will play this for myself I get it. The thing that erks me about the game industry over the last few years is the gradual increase in almost finished games being released. Just think of gas prices- the gas price rises sharply to $4.30, a month later dropping back down to $3.75, but soon after rising again back up to $4.00. In retrospect gas just was $4.30 so.... $4.00 per gal then becomes acceptable b/c heck, its better than paying the not too distant price of $4.30 per gal just the other month.
    If you break your leg, a sprained ankle from then on leaves you feeling lucky "you only sprained your ankle". But if you've never broken your leg before, a sprained ankle seems a lot worse; having experienced nothing worse to compare your sprain to.

    To me, the overall attention to detail in Trials HD was what allowed the game be enjoyable for hours on end; always having the editor to fall back on and kill some time didn't hurt. The menus were all very well thought-out, the editor's UI never made one buttons assigned value (feature) detract from the function of another.

    In the end I'm really just pissed off at quality of one or two team(s) work. (mostly the lack of re-rendering/reloading some new values for the tangents in relation to the changes I've made by placing a "hill" or "bump". I strive for perfection in my maps and those weird lines are just too much for me to overlook. Until a solution is released I'm limited to making those simple Ball In Barrel maps b/c one can just barely make those tracks 'fun' without using the terrain editor.

    The tricky part about designing a game is the combining of the different teams (who have different agendas and ways of working problems) works in the end. If one team went about solving a problem differently than another, your left with a puzzle piece that has no place without a little trimming (debugging). <--to be expected

    Maybe thats what happend, IDK.

    All and all, Great game Devs! In the words of the great Peter Griffin(I think)- "I'm not mad, I'm just dissapointed" Me just wanty make insane tracky without the render problem.

    Sorry for the sentences that might be hard to follow. I am so damn tired and not in a striving mood. Off to do some ProgII HW.
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